Module Descriptors
ON-LINE GAMING
COWB60198
Key Facts
Faculty of Computing, Engineering and Sciences
Level 6
15 credits
Contact
Leader: Fiona Knight
Hours of Study
Scheduled Learning and Teaching Activities: 36
Independent Study Hours: 114
Total Learning Hours: 150
Assessment
  • ASSIGNMENT weighted at 100%
Module Details
Module Learning Strategies
(1:N)1 (1:20)2

The lecture will support the one lab session of two hours each week. The lab sessions will support the underlying knowledge and skills required to complete the module, and will be facilitated with booklets, course texts, and the internet. Group discussions will also take place in these sessions. The lecture will some weeks take place in a lab with projector facilities so that the students can interactively engage with the practical content.
Module Indicative Content
This module addresses:
Type of on-line games
Different genres of on-line games
On Line Game Communities
Multi-player on-line browser based games
ARG / Serious Gaming / Mobile Gaming using on-line facilities
Uses of on-line games - entertainment, education, advertising
Module Additional Assessment Details
100% assignment assessing Learning Outcomes 1-3.
The assignment will involve students researching a game, genre and producing a prototype artefact to illustrate their learning. The work will also be documented by a 1500 word report/presentation.

Module Texts
Adams E (2009) Fundamentals of Game Design (New Riders Games) Publisher: New Riders; 2nd edition ISBN-10: 0321643372
Various Research Papers
Module Special Admissions Requirements
Students must have studied CE00396-1 Object Oriented and Event Driven Programming or equivalent.
Module Resources
The Internet
Adobe Master Collection
Visual Studio
Appropriate Servers