Module Descriptors
2D AND 3D ANIMATION
COWB60267
Key Facts
Digital, Technology, Innovation and Business
Level 6
15 credits
Contact
Leader: Russell Campion
Hours of Study
Scheduled Learning and Teaching Activities: 24
Independent Study Hours: 126
Total Learning Hours: 150
Assessment
  • COURSEWORK weighted at 100%
Module Details
Module Special Admissions Requirements
Prior study of CE00462-4 Introduction to 3D Modelling or equivalent.
Module Texts
Course notes and supplementary reading will be given. Background reading:

- Gerhard, M and Harper, J. (2010) Mastering Autodesk 3ds Max Design 2011, Sybex, ISBN-13: 978-0470882627
- Murdock, K. (2010) 3ds Max 2011 Bible, Wiley, ISBN-13: 978-0470617779
- Kuhlo, M, and Eggert, E. (2010) Architectural Rendering with 3ds Max and V-Ray: Photorealistic Visualization, Focal Press, ISBN-13: 978-0240814773
- Bousquet, M. (2008) How to Cheat in 3ds Max 2009: Get Spectacular Results Fast (How to Cheat in), Focal Press, ISBN-13: 978-0240810324
Lopez, L, and Romer, R. (2011) Adobe Flash Professional CS5 Comprehensive, Cengage Learning, ISBN-13-978-0-538-47258-6
Hartman, A. (2011) Exploring Adobe Flash CS5: A designers guide to the art of interactivity with Adobe Flash CS5, Cengage Learning, ISBN-13-978-1-111-13030-5
Module Indicative Content
This module will address:
Main principles of 2D and 3D animation
3D Object modelling
2D Character design and creation
Key framing and associated animation techniques
3D transformations, shading techniques, camera application, and lighting Sources

Module Additional Assessment Details
100% assignment
The assignment is to be completed individually and has two elements, a report and practical implementation (consisting of a 2D and 3D animation). The report will document research into both 2D and 3D animation approaches, and discuss the practical approaches taken by the student in creating a 2D and 3D animation sequence from initial design planning through to implementation. It will also detail where animation is currently used, and will also be used further in future (1500 words). (Learning Outcomes 1 and 4). The practical implementation element will be used to create both 2D and 3D animation sequences. It is typical that the 2D animation will contain characters, whereas the 3D animation will be engineering and object based. (learning Outcomes 1, 2 and 3)
Module Learning Strategies
The module is taught as a two hour lab session. This will support the underlying knowledge and skills required to complete the module, and will be facilitated with booklets, course texts, and the internet.
Module Resources
3D software such as Autodesk 3D Studio
2D animation software such as Adobe Flash
Image manipulation software such as Adobe Photoshop