Module Descriptors
ADVANCED 2D AND 3D ANIMATION
COWB60268
Key Facts
Digital, Technology, Innovation and Business
Level 6
15 credits
Contact
Leader: Russell Campion
Hours of Study
Scheduled Learning and Teaching Activities: 24
Independent Study Hours: 126
Total Learning Hours: 150
Assessment
  • ASSIGNMENT weighted at 100%
Module Details
Module Additional Assessment Details
100% assignment
The assignment is to be completed individually and has three elements consisting of a video showcase containing 2D and 3D animations, and a recorded presentation as to the approaches used in the creation of the 2D and 3D animations. The video segment will document the research completed, designs created, and problems encountered in creating both the 2D and 3D animation elements. Duration should be five minutes (Learning Outcomes 1, 2 and 3). A 2D animation will be created using animation features such as frames, tweens, and advanced usage of IK structures and bone tools. The student should also make extensive usage of available effect libraries (Learning Outcomes 1 and 2). The 3D animation element will involve the creation of 3D characters and skins, as well as other objects such as architecture and cars and a detailed animation storyline to contain these. (Learning Outcomes 1 and 2)
Module Indicative Content
This module will address:
Further advanced principles of 2D and 3D animation
Advanced 3D object modelling, including the use of AEC templates
Further 2D Character design and creation
Utilisation of pre-built flash animation effects
Usage of animation assistant features such as IK structures and the bone tool
Full 3D character modelling and skin application
Heavy application of materials, cameras, and 3D animation effects
Module Learning Strategies
The module is delivered as a two hour weekly lab session. This will support the underlying knowledge and skills required to complete the module, and will be facilitated with booklets, course texts, and the internet.
Module Special Admissions Requirements
Prior study of CE10019-6 2D and 3D Animation or equivalent.
Module Texts
Course notes and supplementary reading will be given. Background reading:

- Lopez, L, and Romer, R. (2011) Adobe Flash Professional CS5 Comprehensive, Cengage Learning, ISBN-13-978-0-538-47258-6
- Hartman, A. (2011) Exploring Adobe Flash CS5: A designers guide to the art of interactivity with Adobe Flash CS5, Cengage Learning, ISBN-13-978-1-111-13030-5
- Gerhard, M and Harper, J. (2010) Mastering Autodesk 3ds Max Design 2011, Sybex, ISBN-13: 978-0470882627
- Murdock, K. (2010) 3ds Max 2011 Bible, Wiley, ISBN-13: 978-0470617779
- Kuhlo, M, and Eggert, E. (2010) Architectural Rendering with 3ds Max and V-Ray: Photorealistic Visualization, Focal Press, ISBN-13: 978-0240814773
- Bousquet, M. (2008) How to Cheat in 3ds Max 2009: Get Spectacular Results Fast (How to Cheat in), Focal Press, ISBN-13: 978-0240810324
- Keller, D. (2011) Adobe Premiere Pro, After Effects, Soundbooth and Encore CS5, Cengage Learning, ISBN-13: 9781439057582
Module Resources
Video editing software such as Adobe Premiere.
3D software such as Autodesk 3D Studio
2D animation software such as Adobe Flash
Image manipulation software such as Adobe Photoshop