Module Descriptors
USER EXPERIENCE DESIGN
COWB60298
Key Facts
Faculty of Computing, Engineering and Sciences
Level 6
15 credits
Contact
Leader: Fiona Knight
Hours of Study
Scheduled Learning and Teaching Activities: 12
Independent Study Hours: 138
Total Learning Hours: 150
Assessment
  • ASSIGNMENT weighted at 100%
Module Details
Module Special Admissions Requirements
None
Module Resources
Module Indicative Content
This module will address:
User experience (UX) design
Ubiquitous Computing / Wearables / Network appliances and their UX
Mobile and UX
Web of things / Identification (Location, bar codes, RFID) and UX / Location based and the effect on UX
User Interaction and UX
Future of UX
The design of interfaces to enhance UX
Human Factors / Psychology / Sociology / mental models of UX
Measuring and evaluating UX
Module Texts
Course notes and supplementary reading will be given.

Everyware: The Dawning Age of Ubiquitous Computing, Adam Greenfield, 1st Ed, 2006, Peachpit Press, ISBN-10: 0321384016
Module Additional Assessment Details
100% assignment (Learning Outcomes 1 to 3)
The assignment will contain two parts

A group presentation on an element of user experience and how future technology could aid user experience (50%) (Learning outcome 2, 3)
A 2500 word individual research report on user experience issues. (50%) (Learning outcome 1, 3)
Module Learning Strategies
The module is taught as a 1 hour lecture / discussion session which is double staffed with a maximum of 40 students at each session (1:20). This will support the underlying knowledge and skills required to complete the module. Students will be encouraged to reflect on the subject area outside class time and come up with examples in everyday life for the next session. This will also be supported by a social network group to facilitate discussion and examples.