Assessment Details
A ASSIGMT length 3500 WORDS weighted at 60%. An ASSIGMT length 2000 WORDS weighted at 40%.
First assignment an individual report of 2,000 words max (60%) - Learning outcomes 1 and 2. Formulated as a preliminary proposal for what could be a potential teamwork project.
Second assignment of 3,500 words max (40%) - Learning outcomes 2 and 3. In teams the students will produce an assignment which will involve research, design work and a written report.
Indicative Content
Principles and techniques of HCI Design
Principles and techniques of Usability Evaluation
Usability for different devices such as handheld, tablet pc, kiosk
Designing for different target audiences
Human factors and ethnography
Accessibility
Global aspects
Contextual Design
Module Resources
Web TV Box
Mobile Devices
Kiosk / touch screen
Usability lab
Various software
Texts
Directed reading for further references will be given in lectures.
Kortum P., HCI Beyond the GUI: Design for Haptic, Speech, Olfactory and other Non-traditional Interfaces (2008), Elsevier, ISBN-13: 978-0-12-374017-5, ISBN-10: 0-12-374017-7
Benyon D., Turner & Turner, Designing Interactive Systems (2005) Harlow, Essex: Addison Wesley, ISBN: 0-321-11629-1
Pirhonen A., Isomaki H., et. al., Future Interaction Design (2005) London, Springer-Verlag, ISBN: 1-85233-791-5
Module Learning Outcomes
1. CRITICALLY DISCUSS THE FUNDAMENTAL ISSUES ASSOCIATED TO HUMAN-COMPUTER INTERACTION
Knowledge & Understanding
2. EXPLAIN AND APPLY THE KNOWLEDGE REQUIRED TO DESIGN FOR DIFFERING TARGET AUDIENCES AND DEVICES INCLUDING ACCESSIBILITY ISSUES
Communication
Knowledge & Understanding
Problem Solving
3. CARRY OUT A PRINCIPLED USABILITY EVALUATION
Application
Enquiry
Module Learning Strategies
UPDATE HOURS ONLY