Module Descriptors
INTERACTIVE SYSTEMS DEVELOPMENT
COWB61127
Key Facts
School of Digital, Technologies and Arts
Level 6
15 credits
Contact
Leader: Janet Lawton
Hours of Study
Scheduled Learning and Teaching Activities: 24
Independent Study Hours: 126
Total Learning Hours: 150
Assessment
  • ASSIGNMENT weighted at 100%
Module Details
ADDITIONAL ASSESSMENT DETAILS
100% assignment (Learning Outcomes 1 to 3)
The assignment will contain two parts

Practical Artefact - An interactive application which contains use of media elements and effective user interactions (70%) (Learning outcome 1, 2)

Report: A 2000 word researched report to accompany the artefact (30%) (Learning outcome 3)
INDICATIVE CONTENT
Good practices for coding for interactive systems - Action script / JavaScript
Interactions - code for user interactions and program events (drag, drop, manipulation of objects etc)
User Experience - Creating interactive prototypes / Creating a UX with the help of code / Evaluating user needs (age / gender) / Effective use of media
Media Elements - Loading elements at run-time / Media Integration in an interactive system
Animation - Creating realistic animations (cartooning) and where they can fit into interactive systems / 3D Flash interaction / Controlling animations in code
Gaming - On-line games / Multi-player on-line browser based games / ARG / Serious Gaming / Social Network Games / Uses of games - entertainment, education, and advertising.
LEARNING STRATEGIES
The module is taught as a 2 hour lab (1:20)2, which will contain mini-lectures to support the underlying knowledge and skills required to complete the module. Students will be encouraged to expand their knowledge in the area outside tutorial slots, so it is envisaged a 1 hour slot (un-staffed) will be available to them to continue these studies. This will also be supported by a social network group to facilitate discussion and examples.
RESOURCES
Adobe Master Collection
TEXTS
Course notes and supplementary reading will be given.

Peters K (2007) Foundation ActionScript 3 Animation: Making Things Move! Publisher: FRIENDS OF ED ISBN-10: 1590597915

Griffith C (2011) Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity Focal Press; 2 edition ISBN-10: 0240817680
LEARNING OUTCOMES
1) DESIGN, IMPLEMENT AND CRITICALLY EVALUATE HIGH MEDIA INTERACTIVE APPLICATIONS. (Application)
2) IMPLEMENT AND EVALUATE CODING TECHNIQUES FOR GAMES AND ANIMATION, AND UTILISE CODE TO PRODUCE A COMPARISON OF INTERACTION STYLES / MEDIA USE FOR DIFFERENT TARGET AUDIENCES. (Application, Knowledge and Understanding).
3) EVALUATE ALTERNATIVE CODING METHODS IN ORDER TO PRODUCE AN EFFECTIVE EXPERIENCE FOR THE USERS OF AN INTERACTIVE SYSTEM. (Problem Solving).