Module Descriptors
ADVANCED ENGINEERING AND INNOVATION
ENGD51000
Key Facts
Digital, Technology, Innovation and Business
Level 5
30 credits
Contact
Leader: Christopher Wayman
Hours of Study
Scheduled Learning and Teaching Activities: 72
Independent Study Hours: 228
Total Learning Hours: 300
Pattern of Delivery
  • Occurrence A, Stoke Campus, UG Semester 1 to UG Semester 2
Sites
  • Stoke Campus
Assessment
  • Coursework - individual weighted at 50%
  • Practical - group presentations weighted at 50%
Module Details
Indicative Content
This module will enable you to work individually and collaboratively as part of a design team. You will analyse design briefs and develop complex and innovative design solutions and prototypes employing a range of materials and technology. It’s aim is to deliver the experiences and knowledge required to enable a skilled, science based engineer to be a practicing and innovative engineering designer. The essential tools an engineering designer requires to communicate ideas and concepts in 2D & 3D
Learning Strategies
A series of individual and group working opportunities to include applied introductions to a range of materials, processes and technology. A hands-on approach will support innovation to introduce and support the development of designs and offer guidance in matters of the design process. Regular meetings will also be occasions to discuss innovation and provide regular formative feedback.
Texts
Key Texts:
Gadd K. (2011) TRIZ for Engineers: Enabling Inventive Problem Solving. Wiley-Blackwell PUB.
Graves C. Graves A (2016) The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn. McGraw-Hill Education TAB.
Martinez S (2013) Invent To Learn: Making, Tinkering, and Engineering in the Classroom – Constructing Modern Knowledge Press.
Senese M. (2017) Make: Volume 55. O'Reilly Publishers. M. (2017) Make: Volume 55. O'Reilly Publishers.
Wilkinson K. Petrich M. (2014) The Art of Tinkering: Meet 150 Makers Working at the Intersection of Art, Science & Technology. Weldon Owen, Inc.

Additional Texts:
Bernier S, Luyt B & Reinhard T. (2015) Make: Design for 3D Printing: Scanning, Creating, Editing, Remixing, and Making in Three Dimensions. Maker Media, Inc.
Boxall J. (2013) Arduino Workshop: A Hands-On Introduction with 65 Projects. No Starch Press.
Hackett C. (2014) The Big Book of Maker Skills (Popular Science): Tools & Techniques for Building Great Tech Projects. Weldon Owen, Inc.
Halfacree G. (2017) The Official BBC micro:bit User Guide Paperback. John Wiley & Sons PUB.micro:bit User Guide Paperback. John Wiley & Sons PUB.
Monk S. (2016) Programming Arduino: Getting Started with Sketches. McGraw-Hill Education.
Ragan S, Nuwer R (2016) The Inventors Manual: Transform Your Idea into a Top-Selling Product. Weldon Owen Pub.Nuwer R (2016) The Inventors Manual: Transform Your Idea into a Top-Selling Product. Weldon Owen Pub.
Savransky S. (2000) Engineering of Creativity: Introduction to TRIZ Methodology of Inventive Problem Solving. CRC Press. S. (2000) Engineering of Creativity: Introduction to TRIZ Methodology of Inventive Problem Solving. CRC Press.
Upton E, Halfacre G (2016) Raspberry Pi User Guide. John Wiley & Sons Pub.Halfacre G (2016) Raspberry Pi User Guide. John Wiley & Sons Pub.
The module tutor will direct the student to current journals and online resources as appropriate
Resources
Fabrication workshop/Lab, including Additive manufacturing equipment and laser cutter
Fabrication materials, for practical activities, control boards, servos and associated peripherals
Arduino, or similar for projects.
Flat teaching classroom
Projection equipment
Engineering Labs Electronic/Mechanical
Learning Outcomes
1. Develop communication and presentation skills to convey project outcomes to an audience (AHEP 3: D6)

2. Be able to approach an open brief, investigate and develop solutions and navigate design constraints in order to develop innovate solutions (AHEP 3: D2i, D4i, SM1i, G3i, P3i, P11i)

3. Understand commercialisation of products and demonstrate possible routes within an engineering and marketing context (AHEP 3: EL2, P2i, P4i)

4. Work within an innovative and structured engineering design team and demonstrate collaboration (AHEP 3: G4i, P11i)
Assessment Details
This module will include a series of problem based exercises that will be documented and presented in a portfolio of evidence.

Individual: (50%) A documentation of processes and outcomes including research and technical design aspects. Assessing learning outcomes 1, 2 and 3. Design work may be offset against word count of 3000. Meeting AHEP 3 Outcomes D2i, D4i, D6, SM1i, EL2, P2i, P3i, P4i, P11i, G3i.

Group: (50%) Activities will be assessed though evidenced presentations. Assessing learning outcomes 2 and 4. Design work may be offset against word count of 3000. Meeting AHEP Outcomes D2i, D4i, SM1i, P3i, P11i, G3i, G4i.

Formative guidance and feedback will be provided in tutorial sessions within the class and through tutor response to non-assessed tasks.