Module Descriptors
ESPORTS EVENTS MANAGEMENT FUNDAMENTALS
ESPO30003
Key Facts
Digital, Technology, Innovation and Business
Level 3
30 credits
Contact
Leader: Madeleine Daniels
Hours of Study
Scheduled Learning and Teaching Activities: 36
Independent Study Hours: 264
Total Learning Hours: 300
Pattern of Delivery
  • Occurrence A, Stoke Campus, UG Semester 2
Sites
  • Stoke Campus
Assessment
  • Coursework weighted at 70%
  • Reflective Essay weighted at 30%
Module Details
Module Learning Outcomes
1. Show a clear demonstration of knowledge and performance, showcasing effective planning and strategy tactics.
Knowledge and Understanding
Enquiry

2. Show a clear demonstration of analysis and problem solving, identifying a variety of situations within the project.
Analysis
Problem Solving

3. Show a clear reflection on the event and it’s results.
Reflection
Analysis
Module Learning Outcomes
1. Show a clear demonstration of knowledge and performance, showcasing effective planning and strategy tactics.
Knowledge and Understanding
Enquiry

2. Show a clear demonstration of analysis and problem solving, identifying a variety of situations within the project.
Analysis
Problem Solving

3. Show a clear reflection on the event and it’s results.
Reflection
Analysis
Module Additional Assessment Details
Demonstrate your ongoing knowledge in esports events management utilizing the skills you acquire, to help support an ongoing event. 70%

Write a reflective piece on your experience and how you would improve your interactions and past decisions. 30%
Module Indicative Content
- Esports Events Management Fundamentals allows to students to access beginner level info in the creation of an event, showcasing to them standard knowledge and principals to assist them in the development of a showcase event.

- Students will be expected to work in teams and learn how to function as a unit and take on responsibility.

- Students will attain knowledge they can use and build on in their upcoming undergrad.

- Students will learn how to write a reflective piece of work, developing the academic knowledge they will continue to use.
Module Learning Strategies

The learning strategy requires all foundation students to commit to 300 learning hours (including assessment). Of this there will be 36 hours of class or workshop support and 264 hours of independent and self-directed study for students working alone or as part of a learning group.
Module Texts
Open Textbook Library (free online)

The Business of Event Planning: Behind-the-Scenes Secrets of Success Special Events

Event Planning: The Ultimate Guide to Successful Meetings, Corporate Events, Fundraising Galas, etc.
How to Win Friends & Influence People
Module Resources
VLE learning support material to be provided for independent /self-directed learning.

Module handbooks

Open Textbook Library

Events management case studies

Web Descriptor
Demonstrate your ongoing knowledge in esports events management utilizing the skills you acquire, to help support an ongoing event.

Write a reflective piece on your experience and how you would improve your interactions and past decisions.