Learning Outcomes
1) Demonstrate understanding of key theories which underpin effective human behaviour in the workplace and how they are applied.
Knowledge and Understanding
2) Identify and apply long-term and short-term sources of finance.
Application
Knowledge and Understanding
3) Apply effective human resource management techniques in the processes of employee resourcing, employee development and performance management.
Application
Knowledge and Understanding
4) Apply key concepts to demonstrate how organisations are financed, how budgets are established and controlled and how financial information is analysed and interpreted.
Analysis
Application
Knowledge and Understanding
Indicative Content
Key to the delivery of a successful event is ensuring access to appropriate resources and therefore the Esports event manager must understand resourcing requirements for their industry. The module focuses on the organisation as a transformation system and the principles underpinning effective resource allocation, including key areas such as:
• Fundamental theories of organisational behaviour
• Basic principles and techniques of Human Resource Management
• Fundamental principles and practices of Financial Management
• How financial management and human resource management are integrated to ensure effective operations of organisations
Resourcing issues will be analysed for specific events organisations and solutions explored
Assessment Details
A range of assessment activities based around a single case study of an organisation.
Assessment 1 HR Write and discuss focal key points towards creating a successful esports event, covering the different elements inside HR and the highlighting the problems with solutions (LOs 1, 3) 1000 words 40%
Assessment 2 Finance – Develop a financial application towards supporting the project of the group's choice, highlighting key areas in which to fund it. (LOs 2, 4) 1500 words 60%
Learning Strategies
The learning strategy for the module requires you to commit 150 learning hours (including assessment). Of this there will be 39 hours of interactive classroom support and 111 hours of independent and self-directed study.
Guided independent learning is an integral part of the module learning strategy – you will research and learn about organisational behaviour, resource management and financial management within the context of Esports event management, from a range of directed resources. Interactive lectures, roleplay, case study research, support activities and workshops (39 hours) will provide you with additional input, advice and practical participation to support your understanding of the Esports resource management. A further 111 hours of independent study will require you to undertake further research around the case study that will be the focus of the assessment.
Texts
O'Donoghue, D. (2014) Financial Accounting for the Hospitality, Tourism, Leisure and Event Sectors. Pearson Education Ltd.
Leatherbarrow C. and Fletcher J. (2014) Introduction to Human Resource Management: A Guide to HR in Practice. CIPD.
Mullins L. (2016) Management and Organizational Behaviour. 11th Edition. Pearson Education Ltd.
Van Der Wagen, L. and White, L. (2015) Human Resource Management for the Event Industry. 2nd Edition. Abingdon: Routledge
Resources
BB VLE learning support material to be provided for independent /self-directed learning.
Module handbooks
Open Textbook Library
Selected contemporary problem/practice based case examples
Web Descriptor
The esports industry is constantly developing and changing, and to keep up with these innovations, esports event managers must understand resourcing requirements for their industry. Resources considered include human resources, technology, budget, social media platforms, event metrics, event networking apps and event planning software. Resourcing issues will be analysed for specific esports events organisations and solutions explored.