MODULE LEARNING OUTCOMES
LO1 - Understand and replicate how a broadcast team workflow operates to create an engaging and entertaining broadcast production targeted at a specific audience.
LO2 - Distinguish between successful and lacking broadcasts and identify the reasons for this, using this to inform your group production.
LO3 - Showcase the technical skills required to craft an engaging broadcast suitable for a defined audience.
MODULE ADDITIONAL ASSESSMENT DETAILS
Formative Assessment 1
Students will create group contracts establishing roles and responsibilities
Assessment 1 – Media Profile & Analysis
Students are tasked with creating a profile of the current esports broadcasting market for their desired game and competition level. They must then assess the quality of the pieces and conclude positive traits that could inspire their own broadcast, and/or negative traits to avoid.
LO2.
Assessment 2 – Broadcast Portfolio
Students are tasked with creating a broadcast that meets a given brief (minimum criteria) with higher marks awarded for hitting additional criteria based on extra detail or content that improve the overall quality of the broadcast. This will be submitted alongside extra broadcast components that will form the content included in the broadcast. (Workflow documents, graphic packages, rundowns, extra pre-recorded content etc. – as defined in the assessment brief).
LO1, LO3.
MODULE INDICATIVE CONTENT
Broadcasting is an already technically advanced area, but esports audiences demand a more engaging and developed area than traditional sports or media broadcast audiences. In this module, students will learn what considerations are desired from a broadcast creation process, and how to operate the industry standard equipment in the esports hub at Staffordshire University. Students will analyse sector and non-sector broadcasts to isolate key strengths and pitfalls and use this evaluation to improve your own production as part of a broadcast team.
Esports Production and Streaming
Live & Remote Broadcast Production
Broadcast Software & Equipment
Asset Design Philosophy
Streaming Platforms
NDI
Technical Setup
Computer Networking
Cable Routing
Camera Operation
Audio & Lighting Design
Roles & Responsibilities
Directing
Floor Management
Observing & Camera Operating
Video Mixing & Replay Operations
Light and Audio Technicians
WEB DESCRIPTOR
What puts esports broadcasts at the forefront of the industry? What can esports learn from other sectors? These are the questions on the lips of the broadcast crews creating award winning live content to cover the most popular esports games across the globe. In this module, students use dedicated facilities such as our Esports Hub – an interactive broadcast studio packed with industry standard equipment – to work as part of a broadcast team creating broadcasts that would fit in among industry output.
MODULE LEARNING STRATEGIES
Students will be expected to engage in a variety of learning strategies, including but not limited to:
Tutor led formal presentations
Workshops and group-based tutorials
Discussion/debate cantered learning
Participation in group activities, including presentations and discussion panels
Directed reading
Self-directed/independent research
Self-lead production meetings & rehearsals
Technology supported activities (e.g., use of VR facilities and Esports Hub)
MODULE TEXTS
Pizzi, S. & Jones, G. (2014) A Broadcast Engineering Tutorial for Non-Engineers. Taylor & Francis Group.
Bing, B. (2015) Next-Generation Video Coding and Streaming. Wiley-Blackwell
Ciccarelli, P. (2013) Networking Basics 2. John Wiley & Sons.
Dunham, R. (2015) Stage Lighting: Fundamentals and Applications. Abingdon: Routledge.
Izhaki, R. (2018) Mixing Audio: Concepts, Practices and Tools. Abingdon: Routledge.
Readman, M. (2003) Teaching Scriptwriting, Screenplay and storyboards for film and TV Production. Bfi Education.
Block, B. (2008) The Visual Story: Creating the visual structure of film, TV and Digital Media. Focal.
Performance Lighting Design: How to Light for the Stage, Concerts, and Live Events 2007
Sell, J. (2015) E-Sports Broadcasting.
Miller, G. & Owens, J. (2008) Video Production Handbook. 4th edn. Amsterdam: Elsevier.
MODULE RESOURCES
University Library
IT
Blackboard
Reading list
VLE learning support material to be provided for independent /self-directed learning.
Module handbooks
Open Textbook Library
Specialised Teaching Labs
Media Stores