Resources
VLE learning support material to be provided for independent /self-directed learning.
Module handbooks
Open Textbook Library
Selected contemporary problem/practice based case examples
Module Indicative Content
This module will cover the planning process of creating an Esports event. Students will identify appropriate tools, research and methods of application needed to promote and execute an Esports event successfully. Students will develop an Event Management Plan outlining the scope and scale, resources and budget of their Esports event. Exploring the different types of events and the activations they can attract; students wi
Module Texts
Getz, D. (2018) Event Evaluation: Theory and Methods for Event Management and Tourism. Oxford: Goodfellow Publishers Ltd.
Martin, V. and Cazarré, L. (2016) Technology and Events: How to Create Engaging Events. Oxford: Goodfellow Publishers, Ltd.
Sharples, L., Crowther, P., May, D. and Orefice, C. (2016) Strategic Event Creation. Oxford: Goodfellow Publishers Ltd.
Module Web Descriptor
This module will cover the planning process of creating an Esports event. Students will identify appropriate tools, research and methods of application needed to promote and execute an Esports event successfully. Students will develop an Event Management Plan outlining the scope and scale, resources and budget of their Esports event. Exploring the different types of events and the activations they can attract; students will use this information to create and deliver an event pitch.
ADDITIONAL ASSESSMENT DETAILS
A1. 100%
A critical essay exploring one or more of the concepts and theories concerning event management covered in the module. (3,500 words) 100% LO1, LO2 & LO3
LEARNING OUTCOMES
LO1. On completion of this module, you will be able to appraise strategic management theory underpinning event planning
Enquiry
LO2. On completion of this module, you will be able to demonstrate understand the impact of an esports event on stakeholders and the environment
Knowledge and Understanding
LO2. On completion of this module, you will be able to identify, evaluate, and select sources appropriate to the essay topic
Research
LEARNING STRATEGIES
The learning strategy for full-time on-campus requires students to commit to 300 learning hours (including assessments). Of this, there will be 36 hours of class/workshop support and 264 hours of independent and self-directed learning for students working alone or as part of a learning group.