Learning Outcomes
1) Demonstrate the ability to define the attributes of a good team
Knowledge and Understanding
2) Exhibit a critical understanding of the psychological attributes of players and teams
Enquiry
Communication
3) Develop a critical understanding of the player life cycle and how to develop career development plan. Learning
Problem Solving
Texts
Cotterill, S (2017) Performance Psychology: Theory and Practice, Routledge
Nobel, B. (2012) Building Winning Teams: Leadership Tips from the Changing Room to the Board Room, Acorn Independent Press
H3CZ,NaDeSHot,Scump,¿ BigTymer,¿ Midnite, OpTic J,Fwiz (2016) OpTic Gaming: The Making of eSports Champions, Dey Street Books
Resources
Students will benefit from the use of Esports-specific facilities, in which they can simulate real team development activities:
Specialist Esports lab
Specialist network facility
Spaces to Adapt
IT – script recording and editing software.
Web Descriptor
Explore the anatomy of an Esports team, from drafting to coaching, brand building to brand content creation. Student will analyse past and present teams, learning about what goes into making a successful team and creating a popular team brand.
Module Indicative Content
Explore the anatomy of an Esports team, from drafting to coaching, brand building to brand content creation. Student will analyse past and present teams, learning about what goes into making a successful team and creating a popular team brand.
Module Learning Strategies
The learning strategy for the module requires you to commit 150 learning hours (including assessment). Of this there will be 36 hours of class support and 114 hours of independent and self-directed study.
ADDITIONAL ASSESSMENT DETAILS
Produce a 2000-word essay describing, and critically analysing the attributes of a good team using psychological and sociological theories and research. (weighted 100%).
Word limit: 2000 words (+/-10%)