Module Descriptors
LIVE PRODUCTION WORKFLOWS
ESPO50013
Key Facts
Digital, Technology, Innovation and Business
Level 5
40 credits
Contact
Leader: Joshua Wales-Ferguson
Hours of Study
Scheduled Learning and Teaching Activities: 72
Independent Study Hours: 328
Total Learning Hours: 400
Pattern of Delivery
  • Occurrence A, Stoke Campus, UG Semester 1 to UG Semester 2
  • Occurrence B, Digital Institute London, UG Semester 1 to UG Semester 2
Sites
  • Digital Institute London
  • Stoke Campus
Assessment
  • PRODUCTION MEETING - 5 MINUTE PRESENTATION weighted at 20%
  • CREATIVE OUTPUT weighted at 40%
  • REFLECTIVE ANALYSIS - 2000 WORDS weighted at 40%
Module Details
MODULE LEARNING OUTCOMES
LO1. Plan and implement a major project aligned with a client brief requiring professional skills.
LO2. Understand the requirements of organisation and planning workloads in order to operate effectively within the individual and group responsibilities of a production.
LO3. Create development plans that are thoroughly supported by research findings that include reference to the current international industry and reflect on their effectiveness.
LO4. Consider the success and difficulties encountered in your chosen work and be receptive to constantly changing perceptions about your own ability.
MODULE ADDITIONAL ASSESSMENT DETAILS
Formative Production Meeting
Students will take part in a formative production member as a member of their wider team upon being assigned a role. Each team member will produce a concise, 5-minute presentation on their aims, objectives and responsibilities towards completion of a project to a client brief.

Assessment 1 – Pitch Presentation¿
5 Minute Presentation¿(Group)¿
Students will take part in a production meeting as a member of their wider team. Within their assigned capacity, each team member will produce a concise, 5-minute presentation on their workflow towards the live production and client brief with what has been, and what still needs to be completed.
Students are expected to partake in effectively and constructively peer-assessing their team to feedback and collaborate ideas to take forward to the production.
LO3.¿

Assessment 2 – Creative Output (Individual)¿
Within an assigned role, students will prepare the necessary pre-planning and execute a live production aligned with a client brief.
LO1, LO2.

Assessment 3 – Reflective Analysis (Individual)¿
Students will use reflective models and theory to critically analyse both the pre-production, production and post-production to the client brief, and performance in their role within that.
LO4.
MODULE INDICATIVE CONTENT
This module aims to provide students with an environment to fully immerse themselves in the production processes according to an industry guided esports brief. You will be given an overview of the pre-production, production and postproduction elements and expected to work as a member of a wider production unit in executing a client brief. Students will be able to focus on an area of esports production and self-development

- Personal Performance Reflection¿
- Production narratives
- Content integration¿
- Budgeting¿¿
- Contracting talent and production team¿
- Branding
- Production Paperwork¿
- Production logistics and planning¿
- Health and Safety and Risk Assessments¿
- Location Management¿
- Production Insurance¿
- Management and leadership
- Stakeholder management
- Postproduction¿
WEB DESCRIPTOR
Compounding on your knowledge gained so far, you’ll familiarise yourself with industry workflows to execute an event production aligned with a brief guided by industry figures. This module will have a strong emphasis on team collaboration in a workshop environment, allowing for persistent personal reflection for self-development in one or more areas of specialised roles. You and your production team will work through each stage of the production process using project management models, broadcasting knowhow and marketing application.
MODULE LEARNING STRATEGIES
Students will be expected to engage in a variety of learning strategies, including but not limited to:
- Tutor led formal presentations
- Workshops and group-based tutorials
- Discussion/debate cantered learning
- Participation in group activities, including presentations and discussion panels
- Directed reading
- Self-directed/independent research
- Self-lead production meetings & rehearsals
- Technology supported activities (e.g., use of VR facilities and Esports Hub)
MODULE TEXTS
- A Broadcast Engineering Tutorial for Non-Engineers 3rd edition - Graham Jones (2003) ISBN 0-240-80700-6
- Andrew Utterback, (2007) Studio Television Production and Directing, Focal Press, ISBN: 9780240808734
- Arnold, C. (2009) Ethical Marketing and the New Consumer: Marketing in the New Ethical Economy. John Wiley.
- Basic TV Technology 4th edition - Robert L Hartwig (2005) ISBN 0-240-80717-0
- Bowdin G et al, (2001) Event Management, Butterworth Heinemann.
- Gerald Millerson and Jim Owens: Television Production, Fourteenth Edition, Focal Press, (2009) ISBN: 9780240520780
- Getz, D. (2018) Event Evaluation: Theory and Methods for Event Management and Tourism. Oxford: Goodfellow Publishers Ltd.
- Haynes R., (2005) Media Rights and Intellectual Property, Edinburgh University Press.
- HSE, (1999) The Event Safety Guide, HSE Norwich.
- Ian Curvy, Directing and Producing for Television, (2010) Fourth Edition, A Format Approach 4 ed. Focal Press ISBN: 9780240812939.
- Martin, V. And Cazarré, L. (2016) Technology and Events: How to Create Engaging Events. Oxford: Goodfellow Publishers, Ltd.
- Pinger, J (2020) So You Want to Direct TV?, Jefferson: mcfarland.
- PIZZI, S. (2014) A Broadcast Engineering Tutorial for Non-Engineers. 4th Ed. Focal Press.
- Sharples, L., Crowther, P., May, D. And Orefice, C. (2016) Strategic Event Creation. Oxford: Goodfellow Publishers Ltd
- Television Production Handbook, 10th Edition, Herbert Zettit, Thomson Wadsworth (2009), 0495565830
- Ward, P. Et. Al (2016) Multiskilling for Television Production, London: Routledge
MODULE RESOURCES
University Library
IT
Blackboard
Reading list
VLE learning support material to be provided for independent /self-directed learning.
Module handbooks
Open Textbook Library
Specialised Teaching Labs
Media Stores