INDICATIVE CONTENT
Stage Design and Experience
Stage infrastructure and Connectivity
Advanced PTZ Workflows
SMPTE 2110 Broadcast Environment
Video Wall Technology
Dante Audio Technology
Video Content Management
Stage Management
Advanced Lighting Design
Panasonic Kairos
EVS Replay Operation Workflows
ASSESSMENT DETAILS
A1. Planning Documentation
Students will be required to produce a running programme for a stage focussing on an opening, triggers, intermission and ending, applied to a negotiated brief, which details the running order for an opening show. Consideration should be made for the management of pre-production and post-production through the distribution of content through various channels (Learning Outcome 1 and 2).
A.2 Practical Presentation
Students are required to demonstrate components from their stage show programme, including motion graphics, video wall integration, lighting and audio elements, and signal flow (Learning Outcome 3 and 4).
LEARNING STRATEGIES
Tutor led formal presentations¿
Workshops and group-based tutorials¿
Discussion/debate cantered learning¿
Participation in group activities, including presentations and discussion panels¿
Directed reading¿
Self-directed/independent research¿
Self-lead production meetings & rehearsals
Technical Instruction Sessions¿
Technology supported activities (e.g., use of Esports Arena)¿
LEARNING OUTCOMES
LO1. Compose a stage show according to a brief, observing professional standards and production practices in the broadcast industry
Knowledge and Understanding
LO2. Identify and provide solutions for unforeseen creative and practical problems that arise in the production of a stage show from initial conception to post-production
Problem Solving
LO3. Communicate effectively a brand identity in a stage show resulting from effectively utilising targeted market research and competitive analysis
Enquiry,
Communication
LO4. Illustrate intermediate competency in the handling of equipment, safely, responsibly and to creative effect.
Application
RESOURCES
Esports arena and equipment
University Library¿
IT¿
Blackboard¿
Reading list¿¿
VLE learning support material to be provided for independent /self-directed learning.¿¿
Module handbooks¿¿
Open Textbook Library¿
Specialised Teaching Labs¿
Media Stores¿
TEXTS
Nuriddinov, A., 2023. Use Of Digital Sports Technologies in Sports Television. American Journal Of Social Sciences And Humanity Research, 3(11), pp.208-219.
Farquhar L K, Rogers R, et al. (2024) Esports Motivations: What's Driving the Fastest Growing Sports Phenomenon? (Emerging Insights into Esports and Video Games), Lexington Books
Jenkins W, (2023), Esports: Beyond the Screen: (The Ultimate Guide to Dive into the World of Esports), Independent Publishing
Harper J (2023), The Rise of Esports: A Comprehensive Guide for Gamers, Independently published
A Broadcast Engineering Tutorial for Non-Engineers 3rd edition - Graham Jones (2003) ISBN 0-240-80700-6¿
Andrew Utterback, (2007) Studio Television Production and Directing, Focal Press, ISBN: 9780240808734¿
Haynes R., (2005) Media Rights and Intellectual Property, Edinburgh University Press.¿
Martin, V. And Cazarré, L. (2016) Technology and Events: How to Create Engaging Events. Oxford: Goodfellow Publishers, Ltd.¿
PIZZI, S. (2014) A Broadcast Engineering Tutorial for Non-Engineers. 4th Ed. Focal Press.¿
ZETTL, H. (2014) Television Production Handbook. 12th Ed. Wadsworth Publishing.
UTTERBACK, A. (2015) Studio Television Production and Directing: Concepts, Equipment, and Procedures. 2nd Ed. Focal Press.
CURY, I. (2010) Directing and Producing for Television. 4th Ed. Routledge.
Musburger, R.B. and Kindem, G.Anders. (2009)¿Introduction to media production¿: the path to digital media production. 4th ed. Amsterdam¿; Focal Press/Elsevier. Available at: https://doi.org/10.4324/9780080928142.
Lee Ludvigsen, J.A. and Petersen-Wagner, R., 2023. From television to YouTube: digitalised sport mega-events in the platform society. Leisure Studies, 42(4), pp.615-632.
Nuriddinov, A., 2023. Use Of Digital Sports Technologies in Sports Television. American Journal Of Social Sciences And Humanity Research, 3(11), pp.208-219.
WEB DESCRIPTOR
This module explores the complexities of a production studio in a multi-million, industry standard broadcast arena. This module will provide the opportunity for students to develop within the professional pre-production to post-production workflow, building upon knowledge and fundamentals from your previous year of study to utilising more advanced equipment, such as Video Wall Technology, EVS Replay Workflows, content sharing platforms, Dante Audio Technology and the SMPTE 2110 Broadcast Environment.