Module Descriptors
RESEARCH METHODS AND ESPORTS DATA
ESPO70002
Key Facts
Digital, Technology, Innovation and Business
Level 7
30 credits
Contact
Leader: Ying-Ying Law
Hours of Study
Scheduled Learning and Teaching Activities: 72
Independent Study Hours: 228
Total Learning Hours: 300
Assessment
  • REPORT weighted at 50%
  • CRITICAL EVALUATION weighted at 50%
Module Details
ASSESSMENT DETAILS
100% coursework (Learning outcomes 1-4)¿
Component 1: 2000 word report (worth 50%)
Component 2: 2000 word critical evaluation (worth 50%)
INDICATIVE CONTENT
This module introduces the use of research methods and ethics, which prepares students to learn and apply research independently from putting theory into practice, before commencing Dissertation and Dissemination module (60 credits).

Qualitative and Quantitative Research Methods
Research Perspective – Research Onion (Saunders 2012)
Research Methods – interviews, focus groups, questionnaires, etc…
Sampling
Research Ethics
Analysing Data – Nvivo and SPSS
Findings and Discussions
LEARNING OUTCOMES
1. Conceptualise a systematic understanding of critical appraisal, of appropriate methodologies and techniques applied to a particular research project.
Knowledge and Understanding

2. Conceptualise a critical awareness and evaluation of current research and advanced scholarship.
Analysis

3. Learn and research independently, contextualise, analyse and learn from experience the applications of accepted and emerging research methods, theories and concepts.
Learning
Application

4. Reflect and critically evaluate what has been learned during this module and how this can be applied in the future.
Reflection
Problem solving
LEARNING STRATEGIES
The learning strategy for full-time/part-time on-campus and other delivery modes requires students to commit to 300 learning hours (including assessments). Of this, there will be 72 hours of class/workshop support and 228 hours of independent and self-directed learning for students working alone or as part of a learning group.
RESOURCES
VLE learning support material to be provided for independent /self-directed learning.

Module handbooks

Open Textbook Library
TEXTS
Anita Greenhill and Rob Houghton (2017) esports and Streaming in the UK in 2017 White Paper. Available at: http://www.britishesports.org/assets/esportswhitepaperfinalpdfpdf.pdf

Saunders, M., Lewis, P., and Thornhill, A. (2012) Research Methods for Business Students, 6th edition. Harlow: FT Prentice Hall.¿

Bryman, A. (2001). Social Research Methods, Oxford: Oxford University Press.¿