Module Descriptors
ANIMATION FOR EDITORS
FILM50324
Key Facts
Digital, Technology, Innovation and Business
Level 5
15 credits
Contact
Leader: Andrew Paton
Hours of Study
Scheduled Learning and Teaching Activities: 36
Independent Study Hours: 114
Total Learning Hours: 150
Assessment
  • PORTFOLIO weighted at 100%
Module Details
ASSESSMENT DETAILS
100% Portfolio assessing all learning outcomes
INDICATIVE CONTENT
Students will study animation motion graphics techniques to develop advanced skills in the creation of solutions for film and television. A major part of this module is to study graphic design techniques and develop a creative approach to solving animation and motion graphic problems. Developing an individual style will

The techniques will take them to an advanced level of 2D animation. They will also be able to integrate 2D and 3D animation into digital video.

The importance and versatility of alpha channels and alpha mattes
Scripting and Java expressions
Advanced text animation
Motion, 2D, 3D camera tracking
3D modelling, texturing and shading
Digital compositing, patching and cloning
3D Particle systems
Visual effects for film and TV
RESOURCES
Lectures, library, computing facilities and Internet.
Adobe Creative Suite and Maxon Cinema 4D
Film Production Equipment available from the resource centre in the School of Film Sound and Vision
TEXTS
Beare, I.C. and P., 2015. Motion Graphics. Fairchild Books, London¿; New York.
Fridsma, L., Gyncild, B., 2015. Adobe After Effects CC Classroom in a Book 2015, Pap/Psc edition. ed. Adobe.
Meyer, C., Meyer, T., 2012. After Effects Apprentice: Real World Skills for the Aspiring Motion Graphics Artist 3 edition. ed. Focal Press, Burlington, MA.
Meyer, C., Meyer, T., 2010. Creating Motion Graphics with After Effects: Essential and Advanced Techniques, 5 edition. ed. Focal Press, Amsterdam¿; Boston.
Perkins, C., 2012. The After Effects Illusionist: All the Effects in One Complete Guide, 2 edition. ed. Focal Press, New York.
Rizzo, J., 2012. Cinema 4D Beginner’s Guide, 1st New edition edition. ed. Packt Publishing, Birmingham.
LEARNING OUTCOMES
1. DEMONSTRATE A CRITICAL UNDERSTANDING OF ANIMATION, MOTION CAPTURE TOOLS AND PROCESSES USED WITH FILM AND TV POST PRODUCTION INDUSTRY
[Knowledge and Understanding]

2. CRITICALLY REVIEW THE ANIMATION PROCESSES EVALUATING THE QUALITY OF FINAL PRODUCT COMPARED TO PROFESSIONAL STANDARDS.
[Reflection]

3. DEVELOP ANIMATIONS APPROPRIATE FOR USE WITHIN THE FILM AND TELEVISION INDUSTRY [Application]

Module Learning Strategies
3 hour lecture/tutorial per week delivered as 8 weeks intensive Lecture/Tutorial followed 5 weeks of development/tutorial sessions.
Contextual lectures
Production meetings for project development
Technical tasks to develop applied skills
Development sessions to progress practical work

Independent study time should be utilised to gain experience on required equipment and expand knowledge in the subject area
Self-managed meetings
Independent research and study
Collaborative research and practical work