Module Descriptors
GROUP FILM PRODUCTION PROJECT
FILM60142
Key Facts
Faculty of Arts and Creative Technologies
Level 6
30 credits
Contact
Leader: John Bradburn
Hours of Study
Scheduled Learning and Teaching Activities: 48
Independent Study Hours: 252
Total Learning Hours: 300
Assessment
  • COURSEWORK weighted at 100%
Module Details
Module Special Admissions Requirements
None.
Module Resources
Digital filmmaking equipment, audio recording, lights, edit suites, HPX500 & Canon 7D.
Digital Academy Forum, Blackboard
Module Texts
D¿Souza, S., 2007. Brilliant Networking: What the Best Networkers Know, Say and Do 1st ed., Prentice Hall. ISBN-13: 978-0273743217

Figgis, Mike , 2007, Digital Film Making, Faber and Faber ISBN-13: 978-0571226252

Jones, Chris 2010, The Guerilla Filmmakers Pocket Book, Continuum Publishing ISBN-13: 978-1441180780

Maschwitz, S., 2006. The DV Rebel¿s Guide: An All-digital Approach to Making Killer Action Movies on the Cheap 1st ed., Peachpit Press. ISBN-13: 978-0321413642

Rickman, C.D. & Roddick, D.A., 2005. The Small Business Start-up Workbook: A Step-by-step Guide to Starting the Business You¿ve Dreamed of, How To Books. ISBN-13: 978-1845280383

Tassel, J.V. & Poe-Howfield, L., 2010. Managing Electronic Media: Making, Marketing, and Moving Digital Content, Focal Press. ISBN-13: 978-0240810201

Module Learning Strategies
1 Hour Lecture, 1 Hour Lab

Students will attend and work for the module for an additional 9 hours per week as their student centre independent learning. Specialist guest lectures will also be provided on management business in the media world.
Module Additional Assessment Details
The coursework for the module takes the form of a portfolio

50% Practical based on the completion of a group project. Assessing learning outcomes 1, 4
25% Team presentations. Assessing learning outcomes 2, 3 and 5.
25% Log book showing development work, analysis and reflection on the completed work, demonstrating an individuals contribution to the group project. This will assess learning outcomes 1, 3 and 5.
Module Indicative Content
This module requires students to engage with the world of business, film / video production and distribution. Students must setup small business like structures managing staff, budgets and researching ideas and opportunities for business. These must then be put forward into the real world and connected to their audience.

A business plan will be developed for each group, which outlines the proposed mission with the intended goal to create small film production companies. Students will attend and run their business on one day per week for the entire day. Students will research and develop knowledge of UK and international animation and film festivals, competitions and online communities. Finalising with a short film / video production, which aims to be entered into competitions, festivals and gain industry and audience feedback. The module aims to challenge dominant ideas about the hegemony of media industries and will challenge students to find new audiences and new film / video forms. Examples range from skate videos to viral advertising to video installations.

This module requires students to engage with the world of film / video production. The team will devise, plan, pitch and then execute a body of project work and conduct relevant academic and practical research. There will be supervised sessions to allow consultation with staff and to organise planning and execution of particular tasks.

Students will cover:

- Refining their showreel in preparation for sending to companies
- Researching workflows, organisational structure and deadline management for use for in a project
- Project management strategies
- Defining personal goals within a project
- Developing networking opportunities
- CV writing
- Interacting with audiences
- Soliciting useful audience feedback