Module Resources
Digital filmmaking equipment, audio recording, lights, edit suites, HPX500 & DSLRs,
Digital Academy Forum, Blackboard
Module Texts
ALTMAN, R. 1992 Sound Theory Sound Practice, Routledge
D'Souza, S., 2007. Brilliant Networking: What the Best Networkers Know, Say and Do 1st ed., Prentice Hall
GLOMAN, C. (2000) Placing Shadows: Lighting techniques for video production, Focal Press
HOLMAN,T (2007) 5.1 Surround Sound Up and Running, Focal Press
HOLMAN, T. (2010) Sound for Film and Television, Focal Press
HUBER, D.M. (2009) Modern Recording Techniques, Focal Press
LOBRUTTO, V. (1994) Sound on Film, Greenwood Press
Rickman, C.D. & Roddick, D.A., 2005. The Small Business Start-up Workbook: A Step-by-step Guide to Starting the Business You've Dreamed of, How To Books
Tassel, J.V. & Poe-Howfield, L., 2010. Managing Electronic Media: Making, Marketing, and Moving Digital Content, Focal Press.
http://www.filmsound.org/
WEIS, E. & BELTON, J. (1985) Film Sound, Theory and Practice, Columbia University Press
YEWDALL, D. (2003) Practical Art of Motion Picture Sound, Focal Press
Module Learning Strategies
1 x 2 Hour Laboratory
1 x 1 Hour Lecture
Students will attend and work for the module for an additional 9 hours per week as their student centre independent learning. Specialist guest lectures will also be provided on management business in the media world.
Key Information Set Data:
16% Scheduled Learning and Teaching Activity
84% Guided Independent Study
Module Indicative Content
This module requires students to engage with the world of business, film / video production and distribution. Students must setup small business like structures managing staff, budgets and researching ideas and opportunities for business.
Students will research and develop knowledge of UK and international film festivals, competitions and online communities. Finalising with a short film / video production in each semester, which aims to be entered into competitions, festivals and gain industry and audience feedback.
The module aims to challenge dominant ideas about the hegemony of media industries and will challenge students to find new audiences and new film / video forms. Examples range from skate videos, music videos to viral advertising to video installations.
The team will devise, plan, pitch and then execute a body of project work and conduct relevant academic and practical research in each semester. There will be supervised sessions to allow consultation with staff and to organise planning and execution of particular tasks.
Students will be taught:
- Refining their showreel in preparation for sending to companies, competitions and festivals.
- Researching workflows, organisational structure and deadline management for use for in a project.
- Project management strategies.
- Analysis of technical elements in relation to digital film production and film sound design.
- Application of film production equipment and audio post production software to digital audio and film.
- Instruction of audio-visual material for a short section of film.
Module Additional Assessment Details
The coursework for the module takes the form of a portfolio
Semester 1
25% Practical based on the completion of one group film or TV based project. Assessing learning outcomes 1, 4
25% Team presentations. Assessing learning outcomes 2, 3 and 5.
Semester 2
40% Practical based on the completion of one group or individual film or TV project. Assessing learning outcomes 1, 4
10% Log book showing development work, analysis and reflection on the completed work, demonstrating an individual's contribution to the group project. This will assess learning outcomes 1, 3 and 5.