INDICATIVE CONTENT
The module aims to challenge students to create content across a variety of forms and outlets. Examples are skate videos, music videos, viral advertising, video installations or experimental video art and short form factual or fiction programming.
The teams will devise, plan, pitch and then execute project work and conduct relevant academic and practical research in each semester. There will be taught and supervised sessions to allow consultation with staff and to organise planning and execution of particular tasks.
Students will be taught:
Workflows, organisational structure and deadline management for use in a project.
Advanced analysis of technical elements in relation to digital production and sound design.
Advanced application of digital cinema and HD production equipment and audio post production software.
Creation of audio-visual material for a short section of film.
ADDITIONAL ASSESSMENT DETAILS
The coursework [100%] for the module takes the form of a portfolio of presentations, testing and filmed content
Semester 1
Practical based on the completion of one group project. Assessing learning outcomes 1, 4
Team presentations. Assessing learning outcomes 2, 3 and 5.
Peer assessment will also form part of the assessment.
Semester 2
Practical based on the completion of one group project. Assessing learning outcomes 1, 4
Written work will show development work and analysis, demonstrating an individual contribution to the group project. This will assess learning outcomes 1, 3 and 5.
100% Coursework
LEARNING STRATEGIES
1x2 Hour Laboratory for 24 weeks.
1x1 Hour Lecture for 24 weeks.
Students will attend and work for the module for an additional 9.5 hours per week as their student centre independent learning.
TEXTS
ALTMAN, R. 1992 Sound Theory Sound Practice, Routledge
D’Souza, S., 2007. Brilliant Networking: What the Best Networkers Know, Say and Do 1st ed., Prentice Hall.
GLOMAN, C. (2000) Placing Shadows: Lighting techniques for video production, Focal Press
HOLMAN,T (2007) 5.1 Surround Sound Up and Running, Focal Press
HOLMAN, T. (2010) Sound for Film and Television, Focal Press
HUBER, D.M. (2009) Modern Recording Techniques, Focal Press
LOBRUTTO, V. (1994) Sound on Film, Greenwood Press
Rickman, C.D. & Roddick, D.A., 2005. The Small Business Start-up Workbook: A Step-by-step Guide to Starting the Business You’ve Dreamed of, How To Books.
Tassel, J.V. & Poe-Howfield, L., 2010. Managing Electronic Media: Making, Marketing, and Moving Digital Content, Focal Press.
http://www.filmsound.org/
WEIS, E. & BELTON, J. (1985) Film Sound, Theory and Practice, Columbia University Press
YEWDALL, D. (2003) Practical Art of Motion Picture Sound, Focal Press
RESOURCES
Digital filmmaking equipment, audio recording, lights, edit suites, high definition cameras, Digital Academy Forum, Blackboard
LEARNING OUTCOMES
1.IDENTIFY AND SOLVE AND COMPLEX FILM / TELEVISION RELATED PROBLEMS
[Problem Solving]
2.NEGOTIATE AND COMMUNICATE THE REQUIREMENTS OF A FILM / TELEVISION PROJECT
[Communication; Reflection]
3.INVESTIGATE AND ANALYSE A SUITABLE WORKFLOW TO ALLOW FOR COMPLETION OF COMPLEX FILM / TELEVISION PROJECTS TO A DEADLINE
[Analysis; Enquiry; Learning]
4.CREATE AN ADVANCED FILM / TELEVISION BASED WORK
[Application]
5. DEMONSTRATE AN ADVANCED UNDERSTANDING OF THE KEY ASPECTS OF DIGITAL FILM / TELEVISION PRODUCTION, FILM SOUND DESIGN AND STAFFORDSHIRE GRADUATE ATTRIBUTES
[Knowledge & Understanding]