Module Descriptors
BSC FILM PROJECT (PRODUCTION TECHNOLOGIES)
FILM60605
Key Facts
Digital, Technology, Innovation and Business
Level 6
30 credits
Contact
Leader: Paul Ottey
Hours of Study
Scheduled Learning and Teaching Activities: 50
Independent Study Hours: 250
Total Learning Hours: 300
Pattern of Delivery
  • Occurrence A, Stoke Campus, UG Semester 1 to UG Semester 2
Sites
  • Stoke Campus
Assessment
  • Coursework - Practical portfolio weighted at 70%
  • Practical - Viva presentation and interview 30 minutes weighted at 30%
Module Details
Assessment Details
Practical portfolio assessing all learning outcomes (70%)

Viva presentation and interview 30 minutes assessing all learning outcomes (30%)
Indicative Content
The film project requires the development of strong research and study skills, which are used to undertake a focused piece of academic study and practical application based on a subject grounded in the student's award area. The project is negotiated with a supervisor and should reflect and consolidate the knowledge, skills and experience you have gained during previous levels of study.

Your project should follow a robust process of research, testing, analysis and application and you should be able to reflect on your progress and the results of your work at all stages of the project.

The outcomes of the project are flexible and can include the creation of complete films across any style, genre and application including emerging technologies such as VR, interactive and augmented. You can create physical artefacts and devices such as camera accessories or grip equipment or you can create a practical and written portfolio of work demonstrating specific skillsets.

The practical work can link with the research question you set out in the Film Dissertation module.
Learning Strategies
Scheduled learning activities
Preparation sessions followed by regular small group and individual supervisor meetings.
The preparation sessions will ensure the research question is appropriate and that relevant materials are created to define the project and that an appropriate schedule of work is proposed.
Delivery of the Film Project will be supported through Technical instruction sessions throughout the module

Guided independent and group study activities
Student self managed time to develop and carry out the project.
Networking events
Public lectures
Independent practice
Research
Group/Crew meetings
Personal development planning
Teamwork
Texts
Barnes, R. (2005) Successful Study For Degrees. 3rd Ed. Routledge
Cottrell, S. (2015) Skills For Success: Personal Development and Employability. 3rd Ed. Palgrave Macmillan
Day, T. (2013) Success In Academic Writing. Palgrave Macmillan
Robson, C (2014) How to do a research project : a guide for undergraduate students. 2nd Ed. John Wiley
Specific research materials will be dictated by the students project
Resources
Level 6 camera, lighting, sound, studio and post production facilities
Library facilities web, computer access, printing facilities.
Blackboard virtual learning environment
Learning Outcomes
1. DEMONSTRATE AN ADVANCED KNOWLEDGE AND UNDERSTANDING OF A NEGOTIATED AREA OF STUDY (Production Technologies)
Knowledge and Understanding

2. DEMONSTRATE AN ABILITY TO DEPLOY ESTABLISHED TECHNIQUES OF ENQUIRY IN RELATION TO A FILM TECHNOLOGY OR PRODUCTION PROBLEM AND EVALUATE THE USE OF INFORMATION TO INFORM SOLUTIONS
Enquiry

3. CRITICALLY EVALUATE THE RESULTS OF YOUR RESEARCH AND COMMENT ON CURRENT RESEARCH IN YOUR FIELD OF STUDY (Production Technologies)
Analysis

4. DEVELOP APPROPRIATE QUESTIONS BASED ON YOUR RESEARCH TO IDENTIFY A SOLUTION OR RANGE OF SOLUTIONS TO A FILM PRODUCTION/TECHNOLOGY PROBLEM
Problem Solving

5. CREATE ADVANCED PRACTICAL WORK DEMONSTRATING A PROCESS OF TESTING AND APPLICATION
Application

6. DEMONSTRATE THE ABILITY TO MANAGE A LARGE SCALE PROJECT AND CONTINUOUSLY DEVELOP INITIATIVE, RESPONSIBILITY AND TRANSFERABLE SKILLS
Reflection