Module Descriptors
MOVEMENT, IMAGE, SOUND
FINA50130
Key Facts
School of Creative Arts and Engineering
Level 5
15 credits
Contact
Leader:
Email:
Hours of Study
Scheduled Learning and Teaching Activities: 30
Independent Study Hours: 120
Total Learning Hours: 150
Assessment
  • CWK - A&D weighted at 100%
Module Details
Module Texts
Sonic boom : the art of sound. 2000. London: Hayward Gallery.
Dixon, Steve. 2007. Digital performance : a history of new media in theater, dance, performance art, and installation, Leonardo. Cambridge, Mass. ; London: MIT.
Elwes, Catherine. 2005. Video art : a guided tour. London: I. B. Tauris.
Hill, Gary, Bruce Nauman, JoIrg Zutter, George Quasha, Lynne Cooke, and Australia National Gallery of. 2002. Gary Hill, Bruce Nauman : international new media art. Canberra, Australia: National Gallery of Australia.
Kimbell, Lucy. 2004. New media art : practice and context in the Uk 1994-2004. Manchester: Cornerhouse.
Maeda, John. 2000. Maeda@media. London: Thames & Hudson. 2004. Creative code. London: Thames & Hudson.
Meredieu, Florence de. 2005. Digital and video art, Chambers arts library. Edinburgh: Chambers.
Ravenal, John B., and Pipilotti Rist. 2002. Outer & inner space : Pipilotti Rist, Shirin Neshat, Jane & Louise Wilson and the history of video art. Richmond, Va.: Virginia Museum of Fine Arts.
Rush, Michael. 1999. New media in late 20th-century art, World of art. London: Thames & Hudson. 2005. New media in art. New ed, World of art. London: Thames & Hudson.
Stansberry, Domenic. 1998. Labyrinths : the art of interactive writing & design : content development for new media. Belmont, Calif. ; London: Wadsworth Pub. Co.
Tribe, Mark, Reena Jana, and Uta Grosenick. 2006. New media art, Basic art series. KoI?ln ; London: Taschen.
Woolf, Sam, and Lancaster University of. 2004. Expanded media : interactive and generative processes in new media art. 1 vols. Lancaster: Lancaster University.
Module Learning Strategies
Lectures
Technical Tutorials
Workshops
Research
Individual tutorials
Group seminars
Module Additional Assessment Details
Support materials such as research notebook and journal
[Learning Outcomes 1, 2]
The final piece of work on to be presented Online, CD or DVD
[Learning Outcomes 1, 2, 4]
A statement about the work
[Learning Outcomes 1, 2, 3]
Module Indicative Content
This course extends the ideas explored in Introduction to New Media Art both in terms of practice and theory. At this level students develop a critical dialogue about how meaning is created through their existing studio practice in fine art. Students will negotiate how this dialogue may be able to be expressed in one or more areas of new media including: photography, film/video, interactive media, mobile technologies, sound, sensor based technologies or online artefacts. Projects will require the ability to embrace exploration and experimentation while considering integrating these new methods into their creative process. One of the objectives is to consolidate traditionally different modes of artistic expression including the lens of a camera, the stroke of a brush, and the gesture of the hand, while studying the aesthetic traditions that have influenced artists in their use of computers. In order to develop an awareness of these movements and understand the intentions of the artists, the artwork of a variety of computer artists will be discussed.
Module Resources
Lecture theatre
Computing facilities
Video production facilities
Data projector
Library