Module Texts
Mastering Maya 2009 (Paperback) by Eric Keller, Publisher: Sybex; Pap/DVD edition (April 27, 2009), ISBN-10: 0470392207 / ISBN-13: 978-0470392201
Maya Professional Tips and Techniques (Paperback) by Lee Lanier, Publisher: Sybex (March 6, 2007), ISBN-10: 0470107405 / ISBN-13: 978-0470107409
Maya Studio Projects: Game Environments and Props (Paperback) by Michael McKinley, Publisher: Sybex; 1 Pap/Dvdr edition (March 1, 2010), ISBN-10: 0470524030 / ISBN-13: 978-0470524039
Autodesk Maya 2010: A Comprehensive Guide (Paperback) by Prof. Sham Tickoo Purdue Univ. and CADCIM Technologies, Publisher: CADCIM Technologies (December 22, 2009), ISBN-10: 1932709754 / ISBN-13: 978-1932709759
A range of books, subject-specific periodicals and journals, newspaper and other related articles, as well as texts relating to the design process and the promotion of design relevant to your course of study should be employed as negotiated with the module manager - together with any subject-specific visual, audio or audio-visual evidence to support your work.
Recommended
You will be expected to take advantage of the extensive library facilities available within the University; keeping abreast of current developments through appropriate periodicals and being aware of the work of major practitioners in your subject.
Module Resources
Access to bookable studio space and lecture/seminar room with blackout and digital presentation hardware.
Access to digital storage
Computer workshop facilities and appropriate software
The Blackboard virtual learning environment will be available (where relevant) to support this module. Details will be supplied in the module handbook.
Slide Library
Design Study Collection
Non-specialist computing facilities for email, internet access, word processing, database, spreadsheet and basic presentations will be available through the University's 'Information Services' on-campus facilities - the exception being the 'studio browsers' which are located in base rooms/studios and will provide mainly email and internet access which are provided by the Faculty.
Computer workshop facilities and appropriate software Slide Library Design Study Collection Non-specialist computing facilities for email, internet access, word processing, database, spreadsheet and basic presentations will be available through the University's 'Information Services' on-campus facilities - the exception being the 'studio browsers' which are located in base rooms/studios and will provide mainly email and internet access which are provided by the Faculty. Specialist skills 'modulettes' will be assigned to this module. A comprehensive list of the modulettes is available from the Faculty Office, together with the current operational parameters for the modulettes (instruction description, maximum group size, time allocation, level etc). Some modules will have will have more than one modulette assigned to it and this information will also be held by the Faculty Office
Module Learning Strategies
You will complete research and develop concepts and roughs for an interim and final presentation. You are expected to investigate and work with others, your final 3D artefacts(s) will be produced individually. You will be shown a variety of modelling techniques in class and encouraged to experiment with the various types to form recognisable objects.
1. Taking part in and actively practicing tutorials in 3D modelling software;
2. Participation in interim seminars to monitor progress, understanding and background development as presented
3. Access / utilise on-line resources provided via BB VLE and all other appropriate third-party on-line resource
Module Additional Assessment Details
Coursework includes a number of negotiated and aggregated components encompassing [Learning Outcomes 1-4]
A PowerPoint report, using the supplied template, that clearly describes the assignment challenges and the methods used to analyse, document and eventually describe / realise the assignment topic as a digital, 3D computer model, using appropriate modelling and texturing techniques.
A single assessment grade will take an holistic view of the student's achievements.
Module Indicative Content
This module gives you a general introduction to the world of computer modelling. You will be encouraged to use an imaginative approach to the medium and be provided with a basic understanding of the creation of 3D objects and environments. You will be asked to explore the possible areas in which this useful medium can be applied and research, evaluate and reference 3D animation from a range of examples.
You will be asked to understand and apply the fundamentals of 3D computer modelling:
+ software basics - Navigating and changing the interface, Selection Modes
+ primitives (NURBS and polygons and sub-divisions), lofting, extrusion, revolves and other surface generation techniques; lighting; mapping, pre-determined textures and environments; cameras.
+ how to break down everyday objects into suitable component building blocks and put them back together using appropriate links and joins
+ how to map appropriate textures.
+ re-interpretation of lab based tutorials and their effective use in realising the assignment topic.