Module Descriptors
VEHICLE CONCEPTS DESIGN
FVFX40121
Key Facts
Faculty of Arts and Creative Technologies
Level 4
15 credits
Contact
Leader: Paul Lucking
Hours of Study
Scheduled Learning and Teaching Activities: 36
Independent Study Hours: 114
Total Learning Hours: 150
Assessment
  • COURSEWORK weighted at 100%
Module Details
Module Learning Strategies
3 hour lecture/lab taught in an interactive manner
(1:20)3
Module Indicative Content
This module introduces the basic concepts of functional vehicle design it investigates the forces and effects of vehicles in motion. The underlying engineering principles and how parameters can be over engineered to produce visual and performance based concepts.

Elements covered:
- Basic SI Units
- Acceleration and Braking
- Cornering Forces
- Engine and Power
- Gear Ratios
- Air Resistance
- Maximum Velocities
- Gender and psychology within vehicle design
- Basic perspective
- Basic Proportions
- Section Drawing
- Establishing the View
- Perspective Construction
- Digital Sketching and Environment reflections
- Conveying Speed through design
- Assessing the Composition
- Lighting Vehicle for defined visual effect
Module Additional Assessment Details
One assessment with two components (Learning Outcomes 1, 2 and 3):

? A written report (Maximum 2000 words) with evidence of product.
? Class test 1 hour open book, testing the substance of the report.
Module Resources
Access to the web and library, plus general computing facilities.
Halflife 2 Engine
3D Studio Max
Corel Painter
Photoshop
Module Texts
Forbes Aird. (2000) Automotive Math Handbook, MotorBooks/MBI, Publishing Company., ISBN 0760306966

Harald BELKER, Introduction to Car Design and Drawing, Instructional (DVD), The Gnomon Workshop

Adobe Photoshop CS3 Classroom in a Book, Adobe Creative Team (Author), Adobe Press 2007, ISBN-10: 0321492021


Module Special Admissions Requirements
Co-requisite - CE00079-1 Introduction to 3D Applications or equivalent