Module Descriptors
INTRODUCTION TO 3D COMPUTER MODELLING
FVFX40126
Key Facts
Faculty of Arts and Creative Technologies
Level 4
15 credits
Contact
Leader: Huw Thomas
Hours of Study
Scheduled Learning and Teaching Activities: 25
Independent Study Hours: 125
Total Learning Hours: 150
Assessment
  • CWK - A&D weighted at 100%
Module Details
Module Additional Assessment Details
100% coursework
coursework includes a number of negotiated and aggregated components encompassing [Learning Outcomes 1-4]

1. A presentation and report which contains a clear structure; collated and analysed research material from at least five sources (including notes from lectures); conclusions on current practice in 3D modelling - illustrated by screen-grabs of favoured images

2. A printed folio of images
+ exported virtual photos taken from your finished models of a life-like 3D environment and objects within it.
+ screen-grabs from experiments and development work
+ original visual research and rough de-construction sketches

A single assessment grade will take an holistic view of the student's achievements.


Module Indicative Content
This module gives you a general introduction to the world of computer modelling. You will be encouraged to use an imaginative approach to the medium and be provided with a basic understanding of the creation of 3D objects and environments. You will be asked to explore the possible areas in which this useful medium can be applied and research, evaluate and reference 3D animation from a range of examples.

You will be asked to understand and apply the fundamentals of 3D computer modelling:
+ software basics - Navigating and changing the interface, Selection Modes
+ primitives (NURBS and polygons), lofting, extrusion, revolves and other surface generation techniques; lighting; mapping, pre-determined textures and environments; cameras.
+ file transfer, importing and exporting: the benefits of using vector-based drawing programs with computer modelling packages; and the use of various file output.
+ how to break down everyday objects into suitable component building blocks and put them back together using appropriate links and joins
+ how to map appropriate textures.


Module Resources
Access to bookable studio space and lecture/seminar room with blackout and digital presentation hardware.
Access to digital storage
Computer workshop facilities and appropriate software

Slide Library
Design Study Collection

Non-specialist computing facilities for email, internet access, word processing, database, spreadsheet and basic presentations will be available through the University's 'Information Services' on-campus facilities - the exception being the 'studio browsers' which are located in base rooms/studios and will provide mainly email and internet access which are provided by the Faculty.

Specialist skills 'modulettes' will be assigned to this module. A comprehensive list of the modulettes is available from the Faculty Office, together with the current operational parameters for the modulettes (instruction description, maximum group size, time allocation, level etc). Some modules will have will have more than one modulette assigned to it and this information will also be held by the Faculty Office.

Computer workshop facilities and appropriate software Slide Library Design Study Collection Non-specialist computing facilities for email, internet access, word processing, database, spreadsheet and basic presentations will be available through the University's 'Information Services' on-campus facilities - the exception being the 'studio browsers' which are located in base rooms/studios and will provide mainly email and internet access which are provided by the Faculty. Specialist skills 'modulettes' will be assigned to this module. A comprehensive list of the modulettes is available from the Faculty Office, together with the current operational parameters for the modulettes (instruction description, maximum group size, time allocation, level etc). Some modules will have will have more than one modulette assigned to it and this information will also be held by the Faculty Office.
Module Learning Strategies
You will complete research and develop concepts and roughs for an interim and final presentation. You are expected to investigate and work with others, your final 3D artefacts(s) will be produced individually. You will be shown a variety of modelling techniques in class and encouraged to experiment with the various types to form recognisable objects.

1. Taking part in and actively practicing tutorials in 3D modelling software;
2. Attend and participate in, and prepare, lectures and seminars covering;
3. Participation in interim seminars to monitor progress, understanding and background development as presented

Module Texts
Maya 5.0 Savvy - John Kundert-Gibbs and Peter Lee Sybex September 2003, 07821 42303
Hanson, Eric Maya 5 Killer Tips (New Riders) Dec 2003 ISBN 0735713731
Learning Maya 5 : Foundation, Maya Press / Sybex, June 2, 2003. ISBN 1894893344
The art of maya, Maya Press / Sybex June 2, 2003 . ISBN 1894893131
WWW.Animation: Animation Design for the World Wide Web, Jenny Chapman .Jan 2003, Watson-Guptill ISBN: 0823058565
CGI magazine,

http://www.rustboy.com/
http://www.3dtotal.com
http://www.ricoholmes.com
books available online - http://ard-172-174.staffs.ac.uk/staff/colin/uploaded/UsefulDocuments/ebooks.htm
http://ard-172-174.staffs.ac.uk/staff/colin/uploaded/UsefulDocuments/recommendedSites.htm

A range of books, subject-specific periodicals and journals, newspaper and other related articles, as well as texts relating to the design process and the promotion of design relevant to your course of study should be employed as negotiated with the module manager - together with any subject-specific visual, audio or audio-visual evidence to support your work.

Recommended
You will be expected to take advantage of the extensive library facilities available within the University; keeping abreast of current developments through appropriate periodicals and being aware of the work of major practitioners in your subject.