Module Descriptors
DIGITAL ANIMATION FOR VFX
FVFX40151
Key Facts
Faculty of Arts and Creative Technologies
Level 4
30 credits
Contact
Leader: Melanie Lee
Hours of Study
Scheduled Learning and Teaching Activities: 72
Independent Study Hours: 228
Total Learning Hours: 300
Assessment
  • COURSEWORK weighted at 100%
Module Details
Module Learning Strategies
1 x 1 hour lecture per week
1 x 2 hour tutorial per week

Learning on all aspects of the module will be facilitated by lectures, tutorials, problem solving exercises and student centred learning.

Practical assignments using laboratory equipment and post production facilities will support the learning.
Module Texts
Lord, P. and Sibley, B. 2004. Cracking Animation. The Aardman Book of 3-D Animation. Thames and Hudson. ISBN-13: 978-0-50028-168-0
Pilling, J. 2001. Animation 2D and Beyond. Diane Pub Co. ISBN: ISBN: 2-88046¿4455
Pilling, J. 1999. A Reader in Animation. John Libbey Cinema and Animation. ISBN-10: 1-86462-000-5
Simon, M. 2003. Producing Independent 2D Character Animation. Focal Press. ISBN-10: 0-24080-513-5
Whitaker, H. 2002. Timing For Animation. Focal Press. ISBN-10: 0-24051-71-48
Williams, R. 2009. Animator¿s Survival Kit. Faber and Faber. ISBN-10: 0-57120-228-4
Alias WaveFront, (2009) Autodesk Maya 2010: The Modelling and Animation Handbook, John Wiley & Sons, ISBN-13: 978-1897177532
Hooks (2003), Acting for Animators: A Complete Guide to Performance Animation, 2nd Edition, Greenwood Press, ISBN-13: 978-0325005805
Sito (2009), Timing For Animation, 2nd Edition, Focal Press. ISBN-13: 978-0240521602
Module Resources
Adobe and Autodesk suite,
Digital Academy Forum
Module Special Admissions Requirements
None
Module Indicative Content
This module will introduce students to the study of animation with a structured progression to animation for visual effects. A preliminary introduction to basic animation techniques applicable to all animation genres will be undertaken and students will be encouraged to explore the animation philosophy and learn how to apply their outcomes through problem solving initiatives. The knowledge learned through the preliminary study will be utilised, extended and applied through the integration into a 3D digital environment.

Students will cover the following topics:

- The twelve principles of animation
- The walk cycle - analogue and digital
- Lifting
- Footwork
- Simple acting with real life and 3D models
- Exploring the link between emotion and physical movement
- Inverse and forward kinematics
- Blend shapes
- Constraints
- The walk cycle - analogue and digital versions

Students will be encouraged to explore the animation philosophy and learn how to apply their outcomes through problem solving initiatives

Students will demonstrate their knowledge and learning through the creation of two short animations
Module Additional Assessment Details
A coursework weighted at 100% comprising:-

An individual logbook weighted at 40%. A practical weighted at 50% and a presentation weighted at 10%.
Individual Logbook assessing learning outcomes 1, 2, 3 and 5
Two practical animations assessing learning outcome 1, 3 and 4.
Presentation critiques assessing learning outcomes 4 and 5