Module Resources
Access to bookable studio space and lecture/seminar room with blackout and digital presentation hardware.
Access to digital storage - we strongly recommend the purchase of an external hard drive which is both MAC and PC compatible
Computer workshop facilities and appropriate software
The Blackboard virtual learning environment will be available (where relevant) to support this module. Details will be supplied in the module handbook.
Digital Tutors - as assigned at start of your year.
Lynda.com - as available via the main Library website
The module handbook will be available ONLINE, via Blackboard, listed under the appropriate module entry.
Non-specialist computing facilities for email, internet access, word processing, database, spreadsheet and basic presentations will be available through the University's 'Information Services' on-campus facilities - the exception being the 'studio browsers' which are located in base rooms/studios and will provide mainly email and internet access which are provided by the Faculty.
Specialist skills 'modulettes' will be assigned to this module. A comprehensive list of the modulettes is available from the Faculty Office, together with the current operational parameters for the modulettes (instruction description, maximum group size, time allocation, level etc). Some modules will have will have more than one modulette assigned to it and this information will also be held by the Faculty Office
Module Texts
VFX - Digital Pipeline 1 - KEY texts will be housed in the Thompson Library, other texts are listed as further reading or useful sources of information- Staff will update these lists as newer titles appear.
http://www.amazon.co.uk/registry/wishlist/23X5C9A7N1GD2
Module Indicative Content
Component A - 3D Computer Modelling using Maya
Computer generated models and post production techniques are often employed within film and games industries. This module will give the fundamental skills required to begin modelling, texturing and lighting artefacts, before those assets are further enhanced via 'post-production' (compositing).
You will be asked to understand and apply the fundamentals of computer modelling (instructor and video based delivery) to include:
Software interface, navigation, modes
Modelling techniques / geometry types (Polygons, NURBS, Sub-Divs)
UV Unwrapping
Texturing / Shaders
Cameras
Lights
Rendering
Component B - Compositing and post-production using After Effects
You will be introduced to post-production techniques utilised to enhance digitally derived assets and their integration with still, moving image and post-production 'effects'. You will be asked to understand and apply the fundamentals of composited techniques to include:
Software interface, navigation, modes
Asset Management (importing media)
Media formats (input and output)
Media Resolution and Quality
Working with Layers
Working with Timelines
Working with Audio
Working with Masks, Alphas and Keys
Rendering Media for output / dissemination
The re-interpretation of lab based tutorials and their effective use in realising the assignment topic will be important, as we deliberately do not cover exactly same materials as the assignment.
Module Additional Assessment Details
Coursework includes a number of negotiated and aggregated components encompassing [Learning Outcomes 1-6, each outcome equally weighted)
(refer to Blackboard to see which Learning Outcomes relate to specific review / assessment stages and weightings for each component)
Component A - 3D Modelling using Maya
The completion of a 3D entity, as defined by the design brief, to be modelled, textured and lit utilising methodologies described across the programme and via VLE based assets.
Component B - Compositing and post-production using After Effects
The integration of the aforementioned entity into the preferred compositing application, allowing further post production work to be completed / implemented.
Component C - Presentation (Submission) Media using PowerPoint and website
Project specific presentation to be presented in the form of a 20-30 slide PowerPoint, complemented by a fully rendered clip, submitted to the preferred video broadcast website. Presentation to provide an overview of processes employed, challenges faced, reflection upon outcomes / methods applied and reference to any external training media employed / utilised.
Incremental saves, research materials, inspirational materials must be archived and retained by student in the event of any assessment queries.
Key Information Set:
100% Coursework
Module Learning Strategies
You will be tasked with completing a designated practical assignment that requires two key stages to be completed:
1. Asset generation using Maya 3D software
2. Asset integration using After Effects software combined with additional photographic / digital media and post-production effects.
In order to complete this module, you will need to:
Attend all instructor led sessions
Attend designated Technical instruction in relation to Computer Workshops and Green Screen resources (including modulettes)
Watch and practice all designated 'online' materials - sometimes in advance of particular sessions
Demonstrate and discuss weekly progression of skills and assignment via `in class¿ discussions
Demonstrate independent learning and self-managed skills progression
Complete all three elements of the module to an acceptable standard
Key Information Set:
24% scheduled teaching and learning activities
76% guided independent study