Module Descriptors
INTRODUCTION TO VFX: VISUAL EFFECTS AND CONCEPT DESIGN
FVFX40171
Key Facts
School of Digital, Technologies and Arts
Level 4
30 credits
Contact
Leader: Jan Korenko
Hours of Study
Scheduled Learning and Teaching Activities: 48
Independent Study Hours: 252
Total Learning Hours: 300
Assessment
  • CWK - A&D weighted at 100%
Module Details
Module Resources
Computer workshops, with appropriate software (e.g. Adobe's Photoshop, Autodesk's Maya, Google SketchUp)
Data projection facilities
2D Studio space
Access to Blackboard VLE system
Appropriate staff resources to include hardware and software (Adobe Photoshop and Techsmith's Camtasia)

The module handbook will be available ONLINE, via Blackboard, listed under the appropriate module entry.
Module Learning Strategies
Accumulate reference imagery / inspirational materials
Undertake a combination of studio and workshop based activities (drawing, sketch modeling, computer modeling) in the development and refinement of an appropriate solution / proposal (as defined within the brief).
Work independently in the computer workshops, the studios, and other areas of the University
Access and utilise instructor led tutorial movies distributed via VLE system (e.g. BlackBoard / Internet)
Access further sources of reading and development e.g. the Internet and the Thompson libraryPromote team working and critical review of peers contributions, in relation to the assignment objectives and parameters.

Key Information Set:
16% scheduled learning and teaching activities
84% guided independent study
Module Indicative Content
This module will introduce you to the techniques and theory employed in the creation of a 'concept designs' allowing you to originate 'solutions' to a specific, written and / or verbal brief.
You will undertake broad research to determine and be informed of how technology, demographics, economics, transportation, manufacturing and environmental issues may govern or catalyse new opportunities that in turn may shape our lifestyles and habitats in the future.
You will use a combination of traditional and contemporary techniques to present your ideas to both staff and peers.
You will engage in the origination of a large scale environment or set, utilizing the current Arts, Media and Design campus as an immediate, accessible reference area for scaling purposes..
You will reflect upon the effectiveness of technology (e.g. Maya) has had in the enhancement and refinement of these ideas.
You will reflect on your learning and personal skills development over the course of the module.
You will be expected to integrate and practice key skills that have been introduced to you via other modules, in particular 3D computer modelling, rendering and lighting skills acquired during semester one.
Module Texts
Intro to VFX - KEY texts will be housed in the Thompson Library, other texts are listed as further reading or useful sources of information. Staff will update these lists as newer titles appear.

http://www.amazon.co.uk/registry/wishlist/NMO84S2Y7PT2

Module Additional Assessment Details
Coursework to consist of the following:
One assignment to be presented in the form of a practical 'design' project, based upon a written brief and verbal briefing
[Learning Outcomes 1-4]
(refer to Blackboard to see which Learning Outcomes relate to specific review / assessment stages and weightings for each component)

Component A - Research / Inspirational Moodboards / Benchmarks
The compilation of appropriate visual reference boards, conveying sources of industry standard inspiration and communication benchmarks appropriate for either film or games industry.

Component B - Individual Design submission (as part of team submission)
Production of an appropriate range of design solutions, clearly communicated on paper via sketch drawing, presentation media and sketch modelling (where appropriate) These designs can be finalised as either 2D (concept art) or 3D (CGI / digital models) presentations. This element to be consolidated within a PowerPoint report, covering the individuals role within the team, sources of inspiration, initial ideas and final proposals

[ALL Learning Outcomes apply, all equally weighted]

All presentations are to be accompanied by reports / documentation / briefs, presentation media (to include 2D and 3D), flatwork, sketchbooks etc. Formal and informal communication / presentations to staff, peers and companies will also be considered when formulating a final grade.

Students may be asked to formally 'assess' their peers contributions to team activities in order to determine the effectiveness of team working / 'working with others' Learning Outcome.

Key Information Set:
100% Coursework