Module Descriptors
DIGITAL IMAGE PRODUCTION
FVFX40225
Key Facts
Faculty of Arts and Creative Technologies
Level 4
15 credits
Contact
Leader: Ian Naylor
Hours of Study
Scheduled Learning and Teaching Activities: 36
Independent Study Hours: 114
Total Learning Hours: 150
Assessment
  • PORTFOLIO weighted at 100%
Module Details
Additional Assessment Details
100% Coursework comprising of:-

A written analytical and reflective logbook (2000 words) which will assess Learning Outcome 2, 3 and 4
A multiple choice class test which will assess learning outcome 1.
Practical assessment weighted which will assess Learning Outcomes 2, 3, 4 and 5
Indicative Content
1. To develop skills in graphics technology.
2. Techniques and skills to develop interfaces for multimedia, 3D models, the Internet and television captions.
3. Knowledge of colour modes, image, acquisition, basic compression (DCT), print, pixel based image manipulation.
4. Introduce the relevant mathematical theories (number systems, fixed points, algebra, matrices, 2D space, 2D vectors and discrete maths).
5. Introduction of neighbourhood processing.
Learning Strategies
Student learning is centred around one 12 hour lecture and 12 two hour laboratory sessions. (1:n)1 (1:30)2
Learning on all aspects of the content will be facilitated by lectures and tutorials, problem solving exercises and student centred learning.
Practical assignments using laboratory equipment and a simulation package will support the learning.
Resources
Adobe Photoshop.
Word Processing Facilities.
Texts
Commercial Art and Graphic Design, Barbara Gordon (2003) Second Edition, McGraw Hill
Photoshop 7: The Complete Reference, Ulrich (2002), McGraw Hill
Foundation Mathematics, D Booth, 1993, Addison Wesley
Improve your Math! A Refresher course, Gordon Bancroft and Mike Fletcher, 2001, Addison Wesley
Schaum's Outline of theory and Problems of Matrix Operations, 1988, Schaum Outline Series
Digital Image Processing with Applications to Digital Cinema, K S Thyagarajan, 2006, Focal Press
LEARNING OUTCOMES
1. DEMONSTRATE KNOWLEDGE AND UNDERSTANDING OF THE FUNDAMENTALS OF DIGITAL TECHNOLOGY
[Knowledge and Understanding]

2. LEARN AND IMPLEMENT NEW CONCEPTS AND THEORIES OF TRADITIONAL DESIGN TECHNIQUES
[Learning]

3. ANALYSE THE EFFECTIVENESS OF DIFFERENT APPROACHES OF DESIGN USED IN INDUSTRY
[Analysis]

4. APPLY THE FUNDAMENTALS OF DESIGN IN THE PRODUCTION OF A DESIGN FOR A CURRENT PRODUCT OR SERVICE
[Application]