Module Descriptors
INTRODUCTION TO 3D ANIMATION AND RIGGING
FVFX40513
Key Facts
School of Computing and Digital Technologies
Level 4
15 credits
Contact
Leader: Melanie Lee
Hours of Study
Scheduled Learning and Teaching Activities: 17
Independent Study Hours: 133
Total Learning Hours: 150
Assessment
  • COURSEWORK weighted at 100%
Module Details
ASSESSMENT DETAILS
A COURSEWORK WEIGHTED AT 100%
Practical Project and demonstration portfolio of rigging examples and experiments will assess learning outcomes 1 to 4
INDICATIVE CONTENT
Students will study:
- Fundamental Techniques of Key Frame Animation
- timing, and weigh including and straight ahead animation
- The 12 Animation Principles applied to 3D
- Use of the curve editor,
- Pose to pose animation
- Gimbal lock
- Straight ahead animation
- The illusion of life with simple rigs and short animation sequences.
- Basic rigging techniques.
- Kinematics, Constraints, Hierarchies and other Animation Tools
- Inverse and forward kinematics
LEARNING STRATEGIES
3 hour lecture /tutorial per week
Learning on all aspects of the module will be facilitated by lectures, tutorials, problem solving exercises and student centred learning.
Practical assignments using laboratory equipment and post production facilities will support the learning
RESOURCES
Adobe and Autodesk Maya suite,
MS Office
Digital Academy Forum
TEXTS
Beane, A., 2012. 3D Animation Essentials, 1 edition. ed. John Wiley & Sons.
Keller, E., 2013. Maya Visual Effects the Innovator’s Guide: Autodesk Pfficial Press, 2nd Edition edition. ed. Sybex, Hoboken, N.J.
Kerlow, I.V., 2009. The Art of 3D Computer Animation and Effects, 4th Edition edition. ed. John Wiley & Sons, Hoboken, N.J.
Roy, K., 2013. How to Cheat in Maya 2014: Tools and Techniques for Character Animation. Focal Press, Burlington, MA.
Thomas, F., Johnston, O., 1997. The Illusion of Life: Disney Animation, 1st Hyperion Ed edition. ed. Hyperion, New York.
Whittaker, H., Halas, J., 2009. Timing for Animation, 2 edition. ed. Focal Press.
Williams, R., 2012. The Animator’s Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators, Expanded ed. edition. ed. Faber & Faber.
LEARNING OUTCOMES
1. DEMONSTRATE KNOWLEDGE OF BASIC 3D ANIMATION AND RIGGING PRINCIPLES Knowledge & [Understanding]

2. SOLVE ANIMATION AND TECHNICAL RIGGING PROBLEMS FROM THE CREATIVE DEMANDS OF ANIMATION.
[Problem Solving]

3. CREATE SHORT 3D ANIMATION EXPERIMENTS WITH SIMPLE CHARACTERS DEMONSTRATING THE BASIC PRINCIPLES OF 3D ANIMATION AND BASIC RIGGING.
[Application

4. ANALYSE, REFLECT AND DEMONSTRATE COMPLETED ANIMATION AND RIGGING EXPERIMENTS [Analysis; Reflection; Communication]