Module Descriptors
DIGITAL PRESENTATION 1 II
FVFX40531
Key Facts
School of Digital, Technologies and Arts
Level 4
15 credits
Contact
Leader:
Email:
Hours of Study
Scheduled Learning and Teaching Activities: 48
Independent Study Hours: 112
Total Learning Hours: 150
Assessment
  • Coursework weighted at 100%
Module Details
MODULE LEARNING OUTCOMES
On successful completion of this module, you should be able to:

1. Understand the limits of dialogue and script elements within a narrative based animation and continue to develop a personal learning portfolio. MQF1, MQF6 2. Demonstrate effective articulation of speech via a systematic breakdown of dialogue to create a believable character in a short animation sequence MQF1 3. Demonstrate the ability to resolve a project brief through a combination of theory, design and practice based solutions MQF1
s MQF Learning Outcome Area MQF1 - Innovation, Knowledge and critical thinking skills MQF2 - Practical skills MQF3 - Social skills & responsibilities MQF4 - Values, attitudes, professionalism and ethics MQF5 - Communications, leadership and team skills MQF6 - Problem solving & scientific skills MQF7 - Research, Information management and lifelong learning skills MQF8 - Managerial & entrepreneurial skills
MODULE LEARNING STRATEGIES
The module comprises lectures and tutorials.
MODULE INDICATIVE CONTENT
The module will introduce you to how a variety of sound sources can be incorporated as narrative, voice dialogue, foley and score. The main focus of this module is to develop the use of facial animation and lip-synch techniques in conjunction with gestural performance. You will be required to gain an understanding of Exposure sheets and bar sheets and be able to show evidence of their use on the completion of this module. The module will provided an overview of phoneme based systems for 2D / CGI and stop motion characters. You will make an animation demonstrating how you have incorporated a voice track timed to mouth shapes for assessment.

You will investigate the use of music score in films, the importance of copyright protection and how to find and apply royalty free music to your film. You will present a pitch of a developed concept idea that incorporates script, designs, sound, into an animatic. You should show an understanding of audio editing and the construction of original sound (foley) for inclusion in your animatic as well as a royalty free score. You are required to research the target audience for the brief based upon the supplied theme.
MODULE ADDITIONAL ASSESSMENT DETAILS
In-course assignment weighted at 100% where a group component consist of an animation of 2D Cut out character and Stop Motion armature to a set direction and an individual task of describing a range of production timing methodology are to be completed. (LO1, 2, 3)
MODULE TEXTS
Essential Reading Begleiter, M. (2000), From Word to Image Storyboarding and the Filmmaking Process Michael, Wiese Productions

Dancyger, K. (1995), Alternative Scriptwriting, Focal Press

McKee,Robert. (1999), Story: Substance, Structure, Style, and the Principles of Screenwriting, Methuen Publishing Ltd

Nisbett, A.(2003), Techniques of the Sound Studio, Focal Press

Patmore C. (2003), The Complete Animation Course, Barron's Educational Series

Rumsay & McCormick. (1997), Sound and Recording: An Introduction, Focal Press

Scott, Jeffrey. (2004), How to Write for Animation, Overlook Press U.S. Williams R. (2002), The Animator's Survival Kit, Faber & Faber