Module Descriptors
INTRODUCTION TO VFX VISUAL EFFECTS & CONCEPT DESIGN I
FVFX40534
Key Facts
School of Digital, Technologies and Arts
Level 4
15 credits
Contact
Leader:
Email:
Hours of Study
Scheduled Learning and Teaching Activities: 48
Independent Study Hours: 112
Total Learning Hours: 150
Assessment
  • Coursework weighted at 100%
Module Details
MODULE LEARNING OUTCOMES
1. Gain an understanding of key skills and roles and activities within the design process. (MQF1,6) 2. Identify problems, opportunities and potential solutions, culminating in an appropriate proposal. (MQF1,2,6) 3. The gathering, organisation and presentation of information as an integral part of design practice. (MQF 1,5) 4. Communication of research, ideas and solutions via written, oral and visual means (MQF 1,5,6) 5. A clearly identified contribution to team activities through teamwork and external liaison, peer and self-evaluation. (MQF 4,5,7)

MQF Learning Outcome Area MQF1 - Knowledge MQF2 - Practical skills MQF3 - Social skills & responsibilities MQF4 - Values, attitudes and professionalism MQF5 - Communications, leadership and team skills MQF6 - Problem solving & scientific skills MQF7 - Information management and lifelong learning skills MQF8 - Managerial and entrepreneurial skills
MODULE INDICATIVE CONTENT
This module will introduce students to the study of animation with a structured progression to animation for visual effects. A preliminary introduction to basic animation techniques applicable to all animation genres will be undertaken and students will be encouraged to explore the animation philosophy and learn how to apply their outcomes through problem solving initiatives. The knowledge learned through the preliminary study will be utilised, extended and applied through the integration into a 3D digital environment.
MODULE ADDITIONAL ASSESSMENT DETAILS
One assignment to be presented in the form of a written brief and verbal briefing worth 100% [ALL Learning Outcomes apply]

Continuous Assessment: 40% Final Assessment: 60%

Students may be asked to formally 'assess' their peers contributions to team activities in order to determine the effectiveness of team working / 'working with others'.
MODULE TEXTS
Lord, P., Sibley, B., & Park, N. (2015) Cracking animation, 4th ed. New York: Thames & Hudson. ISBN: 9780500291993Pilling, J. 2001. Animation 2D and Beyond. Diane Pub Co. ISBN: ISBN: 2-88046¿4455
Pabst, S. (2016). The art of 3D drawing. Lake Forest, CA: Walter Foster Publishing, a division of Quarto Publishing Group USA Inc. ISBN-13: 9781633221710
Gyncild, B., & Fridsma, L. (2017) Adobe After Effects CC: 2018 release. San Francisco, CA: Adobe Press. ISBN: 9780134853253
Owens, J. (2017) Video production handbook, 6th ed. New York: Routledge. ISBN: 9781138693494
Schroeppel, T. (2015) The bare bones camera course for film and video, 3rd ed. New York: Allworth Press. ISBN: 9781621535263
Pamalar T. (2016) Mastering Autodesk Maya 2016:Autodesk Official Press. Indianapolis, IN: John Wiley & Sons. 1st ed. ISBN: 9781119059820
Glebas, F. (2017) The Animator's Eye: adding life to animation with timing, layout, design, color and sound. Burlington, MA: Focal Press. ISBN: 9781138403154