Module Descriptors
CHARACTER CONCEPT DESIGN 1II
FVFX40536
Key Facts
School of Digital, Technologies and Arts
Level 4
15 credits
Contact
Leader:
Email:
Hours of Study
Scheduled Learning and Teaching Activities: 48
Independent Study Hours: 112
Total Learning Hours: 160
Assessment
  • LOGBOOK weighted at 100%
Module Details
MODULE LEARNING OUTCOMES
On successful completion of this module, you should be able to:

1. DEMONSTRATE AN UNDERSTANDING OF TECHNIQUES REQUIRED INTERPRETING THE STRUCTURE, FLOW AND ANATOMY OF A HUMAN FORM VIA A NUMBER OF OBSERVATIONS.MQF 1,6 2. DEMONSTRATE PROBLEM SOLVING SKILLS IN DEVELOPING INNOVATIVE GAME CONCEPTS WITH A FOUNDATION IN HUMAN ANATOMICAL BASE MODELS.MQF 1,2,6 3. SHOW APPLICATION OF TRADITIONAL AND DIGITAL DESIGN SKILLS IN THE PRODUCTION OF AN ONLINE PORTFOLIO OF ANATOMICAL AND INNOVATIVE DESIGN WORK. MQF 1,2,6,7 MQF Learning Outcome Area MQF1 - Innovation, Knowledge and critical thinking skills MQF2 - Practical skills MQF3 - Social skills & responsibilities MQF4 - Values, attitudes, professionalism and ethics MQF5 - Communications, leadership and team skills MQF6 - Problem solving & scientific skills MQF7 - Research, Information management and lifelong learning skills MQF8 - Managerial & entrepreneurial skills
MODULE LEARNING STRATEGIES
The module comprises lectures and tutorials and involves individual character concept design within the assignment.
MODULE INDICATIVE CONTENT
Character concept designs are essential when working within animation systems. This module will explore the use of a design, anatomy structures and movement as the basis for creating a character design.
MODULE ADDITIONAL ASSESSMENT DETAILS
A Online logbook weighted at 800% equivalent to 1000 words.

¿ Presentation and Interview (15 minutes) (20%) all assessing Learning Outcomes 1, 2,and 3
MODULE TEXTS
Archambault, M (2007) A Layered Approach to Figure Drawing. 2 DVD's Eliot Goldfinger (2004), Animal Anatomy for Artists: The Elements of Form , Oxford University Press, ISBN: 978-0195142143
George B. Bridgman (1920) Constructive Anatomy, Dover Publications 1920, ISBN:0486-21104-5 Available free at http://www.e-booksdirectory.com/details.php-ebook=4138
Isbister, K (2006) Game Characters by Design (A psychological approach), Morgan Kaufmann 2006, ISBN: 978-1-55860-921-1
Mattesi, M (2006) Dynamic Life Drawing for Animators, iUniverse, ISBN 0-595-76929-2
Hillman, S, K (2003) Interactive Functional Anatomy DVD Cher Threinen-Pendarvis (2004), The Photoshop and Painter Artist Tablet Book: Creative Techniques in Digital Painting, Peachpit Press, ISBN-13: 978-0321168917
Gottfried Bammes (2004), The Artist's Guide to Animal Anatomy, Dover Publications, ISBN:0-486-43640-3