Module Descriptors
DIGITAL ANIMATION FOR VFX II
FVFX40537
Key Facts
School of Digital, Technologies and Arts
Level 4
15 credits
Contact
Leader:
Email:
Hours of Study
Scheduled Learning and Teaching Activities: 48
Independent Study Hours: 112
Total Learning Hours: 160
Assessment
  • Coursework weighted at 100%
Module Details
Module Learning Outcomes

On successful completion of this module, you should be able to:
1. Show an appreciation of the key principles of animation how they relate to practical
application (MQF1,2,6)

2. Learn how traditional animation skills can be applied to the digital domain
(MQF2)

3. Solve the technical and practical problems arising from the creative demands of
Animation (MQF3,5,6)

4. Analyse and reflect upon completed animation productions
(MQF4,7,8)

MQF Learning Outcome Area
MQF1 - Innovation, Knowledge and critical thinking skills
MQF2 - Practical skills
MQF3 - Social skills & responsibilities
MQF4 - Values, attitudes, professionalism and ethics
MQF5 - Communications, leadership and team skills
MQF6 - Problem solving & scientific skills
MQF7 - Research, Information management and lifelong learning skills
MQF8 - Managerial & entrepreneurial skills
Module Indicative Content
This module will introduce students to the study of animation with a structured progression to animation for visual effects. A preliminary introduction to basic animation techniques applicable to all animation genres will be undertaken and students will be encouraged to explore the animation philosophy and learn how to apply their outcomes through problem solving initiatives. The knowledge learned through the preliminary study will be utilised, extended and applied through the integration into a 3D digital environment.
Module Additional Assessment Details


A coursework weighted at 100% comprising:-

A practical weighted at 80% and a presentation weighted at 20%.
• Two practical animations assessing learning outcome 1, 2 and 3.
• Presentation critiques assessing learning outcomes 3 and 4
Module Texts
Lord, P. and Sibley, B. 2004. Cracking Animation. The Aardman Book of 3-D Animation. Thames and Hudson. ISBN-13: 978-0-50028-168-0
Pilling, J. 2001. Animation 2D and Beyond. Diane Pub Co. ISBN: ISBN: 2-88046¿4455
Pilling, J. 1999. A Reader in Animation. John Libbey Cinema and Animation. ISBN-10: 1-86462-000-5
Simon, M. 2003. Producing Independent 2D Character Animation. Focal Press. ISBN-10:0-24080-513-5
Whitaker, H. 2009. Timing For Animation. Focal Press. ISBN-10: 0-24051-71-48
Williams, R. 2009. Animator¿s Survival Kit. Faber and Faber. ISBN-10: 0-57120-228-4
Hooks (2017), Acting for Animators: A Complete Guide to Performance Animation, 2nd Edition,