Module Descriptors
VIRTUAL PRODUCTION SKILLS
FVFX40541
Key Facts
Digital, Technology, Innovation and Business
Level 4
20 credits
Contact
Leader: Benjamin Beard
Hours of Study
Scheduled Learning and Teaching Activities: 40
Independent Study Hours: 160
Total Learning Hours: 200
Pattern of Delivery
  • Occurrence A, Stoke Campus, UG Semester 2
Sites
  • Stoke Campus
Assessment
  • VIRTUAL PRODUCTION PROJECT - 2 MINUTES weighted at 50%
  • PRODUCTION BUDGET AND ANALYSIS - 1500 WORDS weighted at 50%
Module Details
Indicative Content
This module will introduce concepts of working to defined briefs with a client. You will work as a production team on the development and delivery of a short virtual production project.
You will analyse a range of commercial, promotional, corporate and music video productions that utilise virtual production to consider the use of message, visual style and production design. Informed by your analysis, you will apply your ideas to produce a project that meets the aims and objectives of the agreed brief.
You will be introduced to a range of project management techniques and will look at the budget implications of the tools and techniques you use. This will help you develop the complex skills of offsetting a range of conflicting requirements and implications in VFX and virtual production work
Additional Assessment Details
1. Virtual production project 50% assessing learning outcomes 1, 2 and 3. The virtual production brief will be provided as a client brief. As a team students must analyse the brief, propose working methods and carry out the work in partnership with the client.
2. Production budget and analysis 50% assessing learning outcome 4. Each individual must keep records and timesheets of any defined costs of their contribution to the production alongside an analysis of the final cost.
Learning Strategies
This module will use authentic assessments and working practices to develop your understanding of the implications of professional work. The sessions will be delivered through a series of mixed mode sessions including short lectures, workshops, meetings and discussion sessions.

There will a period of student led project development around a real world brief or a simulated professional brief. You will work closely with the client/module staff in the development of your projects and will be expected to engage in discussions and adopt feedback.
Learning Outcomes
1. On completion of this module, you will be able to understand how to work on defined production briefs in a virtual production environment.
Learning

2. On completion of this module, you will be able to adapt your skills and find the most cost effective and efficient solutions to production problems.
Problem Solving

3. On completion of this module, you will be able to communicate with a client and/or a production team to find and disseminate relevant information.
Enquiry

4. On completion of this module, you will be able to formally analyse the success of a chosen set of methods and techniques related to real time VFX and virtual production.
Reflection
Resources
GDD specialist teaching space
Blackboard VLE
Lynda.com
Media stores filmmaking resource
Greenscreen space
Virtual Production Studio
Visual Effects Software
• Maya
• Houdini
• PFTrack
• Reality Capture
• Nuke
• Adobe Suite
• PTGui
• Unreal
Texts
Frank, L., 2022. Real-Time Video Content for Virtual Production and Live Entertainment : A Learning Roadmap for an Evolving Practice. Milton: Taylor and Francis Group.
Mead , s. & Hodgetts , C., 2017. The movie art of Syd Mead : visual futurist.. London: Titan Books.
Rizzo, M., 2015. The art direction handbook for film & television. New York: Taylor Francis.
Soorjoo, M., 2012. Here’s the pitch: how to pitch your business to anyone, get funded, and win clients.. Hoboken: Willey.
Web Descriptor
In this module you will balance the technical implications of a virtual production project with the budgetary requirements and client demands on a project. You will work as a team in a dynamic project environment and investigate professional working methods required of visual effects artists and visual effects supervisors.