Module Descriptors
INTERMEDIATE 3D COMPUTER MODELLING
FVFX50120
Key Facts
Faculty of Arts and Creative Technologies
Level 5
15 credits
Contact
Leader: Huw Thomas
Hours of Study
Scheduled Learning and Teaching Activities: 23
Independent Study Hours: 127
Total Learning Hours: 150
Assessment
  • CWK - A&D weighted at 100%
Module Details
Module Resources
Access to bookable studio space and lecture/seminar room with blackout and digital presentation hardware.
Access to digital storage
Computer workshop facilities and appropriate software

Slide Library
Design Study Collection

Non-specialist computing facilities for email, internet access, word processing, database, spreadsheet and basic presentations will be available through the University's 'Information Services' on-campus facilities - the exception being the 'studio browsers' which are located in base rooms/studios and will provide mainly email and internet access which are provided by the Faculty.

Specialist skills 'modulettes' will be assigned to this module. A comprehensive list of the modulettes is available from the Faculty Office, together with the current operational parameters for the modulettes (instruction description, maximum group size, time allocation, level etc). Some modules will have will have more than one modulette assigned to it and this information will also be held by the Faculty Office.

Computer workshop facilities and appropriate software Slide Library Design Study Collection Non-specialist computing facilities for email, internet access, word processing, database, spreadsheet and basic presentations will be available through the University's 'Information Services' on-campus facilities - the exception being the 'studio browsers' which are located in base rooms/studios and will provide mainly email and internet access which are provided by the Faculty. Specialist skills 'modulettes' will be assigned to this module. A comprehensive list of the modulettes is available from the Faculty Office, together with the current operational parameters for the modulettes (instruction description, maximum group size, time allocation, level etc). Some modules will have will have more than one modulette assigned to it and this information will also be held by the Faculty Office.
Module Learning Strategies
You will complete research and develop concepts and roughs for an interim and final presentation. You are expected to investigate and work with others, but produce final assessment items individually.

1. Active practice of tutorials in 3D modelling and animation software;
2. Attend and participate in lectures, workshops and seminars
3. Participation in interim seminars to monitor progress, understanding and background development as presented

Module Additional Assessment Details
100% coursework
coursework includes a number of negotiated and aggregated components encompassing [Learning Outcomes 1-4]

1. A set of rough "experiments" that demonstrate a clear understanding of key examples of animations, and shows skillful use of digital software and other media.

2. A finished animated story that demonstrate a clear understanding of visual storytelling, and skillful use of digital software and other media.

Module Texts
Grammar of the Shoot by Roy Thompson Focal Press 1998 ISBN: 0240513983
The Visual Story: Seeing the Structure of Film, B Block Focal Press 2001 ISBN: 0240804678
The Animator's Survival Kit, Richard Williams Faber and Faber January 2002, ISBN: 0571202284
Maya 5.0 Savvy - John Kundert-Gibbs and Peter Lee Sybex September 2003, 07821 42303
Hanson, Eric Maya 5 Killer Tips (New Riders) Dec 2003 ISBN 0735713731
Learning Maya 5 : Foundation, Maya Press / Sybex, June 2, 2003. ISBN 1894893344
The art of maya, Maya Press / Sybex June 2, 2003 . ISBN 1894893131

http://www.rustboy.com/
http://www.3dtotal.com
http://www.ricoholmes.com
books available online - http://ard-172-174.staffs.ac.uk/staff/colin/uploaded/UsefulDocuments/ebooks.htm
http://ard-172-174.staffs.ac.uk/staff/colin/uploaded/UsefulDocuments/recommendedSites.htm

A range of books, subject-specific periodicals and journals, newspaper and other related articles, as well as texts relating to the design process and the promotion of design relevant to your course of study should be employed as negotiated with the module manager - together with any subject-specific visual, audio or audio-visual evidence to support your work.

Recommended
You will be expected to take advantage of the extensive library facilities available within the University; keeping abreast of current developments through appropriate periodicals and being aware of the work of major practitioners in your subject.

Module Indicative Content
This module is an introduction to 3D computer modelling using standard software. The course focuses on technical proficiency, and on understanding of the opportunities and constraints provided by digital 3D.

You will generate, develop and animate computer models using a range of techniques that
+ demonstrate a clear ability to exploit 3D digital animation techniques
+ develop several rough clips using a variety of experiments.
+ reflect on influences from examples on the Web
+ integrate other media resources [audio & video post-production]
+ develop a final cohesive animated short.

Topics covered include:
+ production planning and pre-production portfolio for given a project;
+ the development of relatively complex model types;
+ the development of kinematics and/or characterisation;
+ the production of photo-realistically rendered scenes;
+ the integration of adequate video & audio post-production resources with computer animations.
+ export and import models, images and animations to and from other programs.

In your practical work, you will be asked to research, evaluate and reference 3D animation from a range of examples.