Module Descriptors
MATCHMOVING FOR VISUAL EFFECTS
FVFX50131
Key Facts
Faculty of Arts and Creative Technologies
Level 5
15 credits
Contact
Leader: Daniel Mccarthy
Hours of Study
Scheduled Learning and Teaching Activities: 36
Independent Study Hours: 114
Total Learning Hours: 150
Assessment
  • COURSEWORK weighted at 100%
Module Details
Module Learning Strategies
Lectures and laboratory sessions
(1:n)1 (1:30)2

Learning on all aspects of the module will be facilitated by lectures, tutorials, problem solving exercises and student centred learning.
Practical assignments using laboratory equipment and post production facilities will support the learning.
Module Additional Assessment Details
A coursework weighted at 100% comprising:-

40% A thread on a VLE showing the planning, gathered set information and process of 'solving' each shot assessing outcomes 1 and 2
60% Practical project consisting of a series of matchmoved visual effects shots assessing outcomes 3 and 4
Module Indicative Content
- Guidelines for shooting visual effects shots e.g. use and placement of markers, recording of data
- 2D Tracking
- 3D Calibration
- Rotoscoping and `patch moves¿
- Camera settings
- Matchamation
- Creating scene geometry in a 3D package
Module Texts
Dobbert, Tim 2005 Matchmoving - The invisible Art of Camera Tracking, Sybex ISBN-0: 7821-4403-9

Sawicki, Mark, 2007, Filming the Fantastic: A Guide to Visual Effects Cinematography Mark, Focal Press, ISBN 0240809157
Module Resources
PF Track
Autodesk Maya

Module Special Admissions Requirements
NONE