Module Descriptors
3D MODELLING FOR VFX
FVFX50156
Key Facts
Digital, Technology, Innovation and Business
Level 5
30 credits
Contact
Leader: Benjamin Beard
Hours of Study
Scheduled Learning and Teaching Activities: 72
Independent Study Hours: 228
Total Learning Hours: 300
Assessment
  • Coursework - A portfolio piece of 3D Modelling work weighted at 50%
  • Coursework - A portfolio piece of 3D Modelling work weighted at 50%
Module Details
Indicative Content
This module will continue to develop skills in 3D Modelling from Introductory CGI. In this module students will increase the speed of their workflow by customising elements of the interface and finding their own methods to complete modelling tasks.

Students will cover:
- Theory and practice for organic modelling
- Further refining of hard surface modelling technique
- Strategy for completing 3D models
- Mesh preparation for digital sculpting
- Digital sculpture techniques
- UV layout for sculpting and texture painting
- Retopologising scan data
- Rendering models for presentation
Learning Strategies
Students will attend 1 x 2 hour lab and 1 x 1 hour lecture per week.

Learning on all aspects of the module will be facilitated by lectures, tutorials, problem solving exercises and student centred learning.
Practical assignments using laboratory equipment and post production facilities will support the learning.
Further sources as follows;
* Directed reading and learning.
* Information gathering (Internet, books, technical articles,).
* Problem analysis and solution (analytical, experimental.)
* Use of software packages
* Report writing.
* Attendance at lectures and tutorials
Texts
Paul Fedor , Hong Suck Suh , Steven Stahlberg , Matt Hartle Peter Levius, (2007), Essence: The Face: Modeling and Texturing Ballistic Publishing
Edouard Lanteri, (1985), Modelling and Sculpting the Human Figure, Dover Publications
Ara Kermanikian,(2010), Introducing Mudbox, Sybex
Eliot Goldfinger, (2004), Animal Anatomy for Artists: The Elements of Form, Oxford University Press
Scott Spencer (2010), ZBrush Digital Sculpting Human Anatomy, Sybex
Resources
Suitable 3D software (Autodesk Maya, Autodesk Mudbox, Adobe Photoshop, Z Brush)
Digital Academy Forum
Assessment Details
1) A portfolio piece of 3D Modelling work with an accompanying digital logbook showing the planning, development and reflection on the practical work. (Learning Outcomes 1, 2, 3, and 4) 50% weighting

2) A portfolio piece of 3D Modelling work with an accompanying digital logbook showing the planning, development and reflection on the practical work. (Learning Outcomes 1, 2, 3, and 4) 50% weighting

Web Descriptor
We look at techniques involved in creating environments; terrain building, scattering assets and rendering. We also look at procedural modelling, which is creating models that incorporate rules that allow them to be modified dynamically, such as a building that can change width and height.