INDICATIVE CONTENT
This module requires students to develop their understanding of the methods and principles of simulation of natural forces in a computer generated environment.
Students will cover:
- Rigid body dynamics
- Particle effects
- Cloth simulation
- Controlling simulations with expressions
- Fluid Dynamics
- Simulation of liquids
- Optimizing simulations for performance
LEARNING STRATEGIES
The module will be delivered using a combination of lectures, demonstrations and supervised tutorials in a 3-hour period per week. The majority of the work will be of a practical nature and students are expected to use their independent study time to consolidate this work.
1 x 3 Hour Workshop per week over 12 weeks.
This will include a collection of short lectures and large group tutorials where problem based tasks are given out and worked through.
Self-directed study for reading, researching, preparing, designing and implementing will take up to 114 hours
RESOURCES
Digital Academy Forum
Blackboard
Microsoft Office
Autodesk Suite
Nuke
Adobe Suite
Green Screen Studio
Sony F55, Canon C300, Blackmagic Production Camera.
Filmmaking equipment
PF Track
PT Gui
Quixel Plugins
Maya
TEXTS
Keller, E., 2013. Maya Visual Effects the Innovator’s Guide: Autodesk Pfficial Press, 2nd Edition edition. ed. Sybex, Hoboken, N.J.
Lanier, L., 2014. Creating Visual Effects in Maya: Fire, Water, Debris, and Destruction, Pap/Psc edition. ed. Focal Press, New York.
LEARNING OUTCOMES
1. ANALYSE THE REQUIREMENTS AND COMPONENTS OF BELIEVABLE AND REALISTIC SIMULATIONS [Analysis]
2.CRITICALLY UNDERSTAND THE DIFFERENCES BETWEEN DIFFERENT TYPES OF SOLVER AND HOW THEY ARE OPTIMIZED FOR PRODUCTION
[Knowledge & Understanding]
3.DETERMINE EFFICIENT METHODS FOR CREATING COMPLEX SIMULATIONS
[Enquiry]
4. DEMONSTRATE THE ABILITY TO COMBINE MULTIPLE EFFECTS INTO A COMPLETE VFX SHOT. [Application]
Module Additional Assessment Details
100% Coursework:
Practical Project developing a visual effects simulation with accompanying written report showing development work, analysis and evaluation of the practical.
Learning Outcomes: 1, 2, 3 and 4
Web Descriptor
We look at techniques around using simulation and proceduralism to create animations for motion graphics. We also look at subjects like editing and design to enhance your artistic as well as technical skills.