Module Descriptors
3D RIGGING FOR ANIMATION
FVFX50515
Key Facts
School of Digital, Technologies and Arts
Level 5
30 credits
Contact
Leader:
Email:
Hours of Study
Scheduled Learning and Teaching Activities: 72
Independent Study Hours: 228
Total Learning Hours: 300
Assessment
  • COURSEWORK weighted at 100%
Module Details
ASSESSMENT DETAILS
A COURSEWORK WEIGHTED AT 100%

The coursework for the module takes the form of a portfolio and will assess learning outcomes 1-4.

Practical Project Portfolio of rigging examples
Practical Project of a fully rigged 3D Model, with a reflective analysis of the final piece.
INDICATIVE CONTENT
Student will undertake an in-depth study into the discipline of 3d rigging for animation of digital characters.
This module will introduce students to a range of skills related to creating animation control structures for 3D Models
• Bones and skinning models
• Forward and inverse kinematics
• Adding controls to a rig
• Node networks and wiring parameters
• Muscle structures and deformers
• Scripted control setups
LEARNING STRATEGIES
The module will be delivered using a combination of lectures, demonstrations and supervised tutorials in 3 hour periods. The majority of the work will be of a practical nature and students are expected to use their independent study time to consolidate this work.

1 x 3 hour workshop
RESOURCES
Maya
Adobe Creative Suite
ZBrush,
Digital Academy Forum
TEXTS
Beane, A., 2012. 3D Animation Essentials, 1 edition. ed. John Wiley & Sons.
Keller, E., 2013. Maya Visual Effects the Innovator’s Guide: Autodesk Pfficial Press, 2nd Edition edition. ed. Sybex, Hoboken, N.J.
Kerlow, I.V., 2009. The Art of 3D Computer Animation and Effects, 4th Edition edition. ed. John Wiley & Sons, Hoboken, N.J.
O’Hailey . (2013) Rig it Right! Maya Animation Rigging Concepts, Focal Press
Eyal Assaf (2016) Rigging for Games: A Primer for Technical Artists Using Maya and Python, Focal Press.
LEARNING OUTCOMES
1. Apply appropriate rigging methods to the creation of an animation control structure
[Problem Solving]

2. Explore various rigging processes for their use in a range of scenarios
[Enquiry]

3. Develop rigs that demonstrate appropriate motion under test conditions
[Application]

4. Analyse and reflection the strengths and weaknesses of a rigging solution
[Reflection; Analysis]