Module Descriptors
LIFE DRAWING 2
FVFX50516
Key Facts
Digital, Technology, Innovation and Business
Level 5
30 credits
Contact
Leader: Ian Naylor
Hours of Study
Scheduled Learning and Teaching Activities: 72
Independent Study Hours: 228
Total Learning Hours: 300
Assessment
  • Coursework - A portfolio of life drawing work submitted to an online log book weighted at 90%
  • Coursework - A 15 minute presentation weighted at 10%
Module Details
INDICATIVE CONTENT
The laboratory work considers methods of rapid interpretation of form and function to develop skills that are pertinent to the concept industry.
Student will explore the use of traditional media and develop skills in;
• Deconstruction/reconstruction of the human body
• Speed drawing
• Dynamic poses
• Expression
• Perspective
• Foreshortening
• Observation
• Composition
• Lighting
• Presentation
LEARNING STRATEGIES
Lectures and Laboratory sessions 1 x 3hrs/ Week

Learning on all aspects of the module will be facilitated by lectures and tutorials, problem solving exercises and student centred learning.
Practical assignments using laboratory equipment and facilities will support the learning.
TEXTS
George B. Bridgman (1920) Constructive Anatomy, Dover Publications 1920. Available free at http://www.e-booksdirectory.com/details.php-ebook=4138

Isbister, K (2006) Game Characters by Design (A psychological approach), Morgan Kaufmann 2006

Mattesi, M (2006) Dynamic Life Drawing for Animators, iUniverse

Hillman, S, K (2003) Interactive Functional Anatomy DVD

Cher Threinen-Pendarvis (2004), The Photoshop and Painter Artist Tablet Book: Creative Techniques in Digital Painting, Peachpit Pressy, Dover Publications
RESOURCES
Adobe Suite
Life Drawing room
Clay
Digital Academy Forum
Library
LEARNING OUTCOMES
1. DEMONSTRATE AN UNDERSTANDING OF ANATOMY AND THE HUMAN FIGURE
(Knowledge & Understanding)

2. DEMONSTRATE AN UNDERTANDING OF TRADITIONAL MATERIALS AND DRAWING TECHNIQUES
(Enquiry)

3. REFLECT AND ANALYSE THE SUCCESS OR FAILURE OF PRACTICAL PRODUCTIONS.
(Communication, Reflection)

4. DEMONSTRATE PROBLEM SOLVING THROUGH LIFE- DRAWING
(Problem Solving)
Assessment Details
A portfolio of life drawing work submitted to an online log book (Learning Outcomes 1, 2, 3 and 4) 90% weighting

A 15 minute presentation (Learning Outcomes 2 and 3) 10% weighting
Web Descriptor
The laboratory work considers methods of rapid interpretation of form and function to develop skills that are pertinent to the concept industry. Students will explore the use of traditional media and develop skills in deconstruction/reconstruction of the human body, speed drawing, dynamic poses, perspective and composition.