Module Indicative Content
This module will continue to develop skills in 3D Modelling from Introductory CGI. In this module students will increase the speed of their workflow by customising elements of the interface and finding their own methods to complete modelling tasks.
Students will cover:
-Environment modelling and population techniques
- Further refining of hard surface modelling technique
- Strategy for completing 3D models
- Mesh preparation for digital sculpting
- Digital sculpture techniques
Module Learning Strategies
Students will attend 1 x 2 hour lab and 1 x 1 hour lecture per week.
Learning on all aspects of the module will be facilitated by lectures, tutorials, problem solving exercises and student centred learning.
Practical assignments using laboratory equipment and post production facilities will support the learning.
Further sources as follows;
* Directed reading and learning.
* Information gathering (Internet, books, technical articles,).
* Problem analysis and solution (analytical, experimental.)
* Use of software packages
* Report writing.
* Attendance at lectures and tutorials
Module Web Descriptor
The visual effects industry requires 3D Modellers who are able to create accurate, real-world objects and environments to a photorealistic standard. This module allows students to further develop their 3D modelling skills, looking at further techniques of both hard surface and procedural modelling.
Module Texts
Paul Fedor , Hong Suck Suh , Steven Stahlberg , Matt Hartle Peter Levius, (2007), Essence: The Face: Modeling and Texturing Ballistic Publishing
Edouard Lanteri, (1985), Modelling and Sculpting the Human Figure, Dover Publications
Ara Kermanikian,(2010), Introducing Mudbox, Sybex
Eliot Goldfinger, (2004), Animal Anatomy for Artists: The Elements of Form, Oxford University Press
Scott Spencer (2010), ZBrush Digital Sculpting Human Anatomy, Sybex
Module Resources
Suitable 3D software (SideFX Houdini, Autodesk Maya, Quixel Suite Substance Suite)Digital Academy Forum
Module Additional Assessment Details
A portfolio piece of 3D Modelling work with an accompanying digital logbook showing the planning, development and reflection on the practical work. (Learning Outcomes 1, 2, 3, and 4) 100% weighting
Module Learning Outcomes
On successful completion of the module you will be able to:
1. SHOW A CRITICAL UNDERSTANDING OF THE IMPORTANCE OF TOPOLOGY, EDGE FLOW AND FORM IN A 3D MODEL.
Knowledge & Understanding
2. CREATE CONVINCING 3D MODELS BASED ON PHOTOGRAPHIC REFERENCE.
Application
3. DEVELOP SUITABLE PROCESSES AND WORKFLOWS FOR EFFICIENT 3D MODELLING.
Learning
4. CRITICALLY EXAMINE A MODEL WITH REGARD TO ITS SUITABILITY FOR A GIVEN PURPOSE.
Analysis