Module Descriptors
3D RIGGING FOR ANIMATION
FVFX50524
Key Facts
Digital, Technology, Innovation and Business
Level 5
15 credits
Contact
Leader: Benjamin Beard
Hours of Study
Scheduled Learning and Teaching Activities: 0
Independent Study Hours: 0
Total Learning Hours: 150
Assessment
  • Coursework weighted at 100%
Module Details
Module Additional Assessment Details
A COURSEWORK WEIGHTED AT 100%
The coursework for the module takes the form of a portfolio and will assess learning outcomes 1-4.
Practical Project Portfolio of rigging examples with a reflective analysis of the final piece
Module Indicative Content
Student will undertake an in-depth study into the discipline of 3d rigging for animation of digital characters. This module will introduce students to a range of skills related to creating animation control structures for 3D Models Bones and skinning models Forward and inverse kinematics Adding controls to a rig Node networks and wiring parameters Muscle structures and deformers Scripted control setups
Module Learning Strategies
The module will be delivered using a combination of lectures, demonstrations and supervised tutorials in 3 hour periods. The majority of the work will be of a practical nature and students are expected to use their independent study time to consolidate this work.
1 x 3 hour workshop
Module Resources
Maya
Houdini
Python
ZBrush
Module Texts
Beane, A., 2012. 3D Animation Essentials, 1 edition. ed. John Wiley & Sons.
Keller, E., 2013. Maya Visual Effects the Innovator s Guide: Autodesk Pfficial Press, 2nd Edition edition. ed. Sybex, Hoboken, N.J.
Kerlow, I.V., 2009. The Art of 3D Computer Animation and Effects, 4th Edition edition. ed. John Wiley & Sons, Hoboken, N.J.
O Hailey . (2013) Rig it Right! Maya Animation Rigging Concepts, Focal Press
Eyal Assaf (2016) Rigging for Games: A Primer for Technical Artists Using Maya and Python, Focal Press.
Module Learning Outcomes
1. Apply appropriate rigging methods to the creation of an animation control structure
[Problem Solving]

2. Explore various rigging processes for their use in a range of scenarios
[Enquiry]

3. Develop rigs that demonstrate appropriate motion under test conditions
[Application]

4. Analyse and reflection the strengths and weaknesses of a rigging solution
[Reflection; Analysis]