Module Descriptors
3D MODELLING FOR VFX I
FVFX50525
Key Facts
School of Digital, Technologies and Arts
Level 5
15 credits
Contact
Leader:
Email:
Hours of Study
Scheduled Learning and Teaching Activities: 39
Independent Study Hours: 121
Total Learning Hours: 160
Assessment
  • Coursework weighted at 100%
Module Details
MODULE INDICATIVE CONTENT
The visual effects industry requires 3D Modellers who are able to create accurate, real-world objects and creatures to a photorealistic standard. This module allows students to further develop their 3Dmodelling skills, looking at further techniques of both hard surface and organic modelling. Time will be spent engaging with practice briefs to develop speed and accuracy in modeling practice. Then, student will engage with one of a number of presented briefs to produce a realistic 3D model that is suitable for purpose e.g. has correct edge flow for animation or makes extensive use of displacement mapping to reduce scene density.
MODULE LEARNING OUTCOMES
Demonstrate the necessary applied knowledge and techincal skills in a 3D Model.
Examine the 3D Model critically in its ascribed purpose.
Develop suitable processes and workflow for efficient 3D Modeling.
MODULE TEXTS
William C Vaughan. (2018). THE PUSHING POINTS TOPOLOGY WORKBOOK VOLUME 01. Clermont, FL: Hickory Nut Publishing.
Thilakanathan, D. (2016). 3D modeling for beginners. 1st ed. South Carolina: CreateSpace Independent Publishing Platform.
Lanier, L. (2018). Aesthetic 3D Lighting: History, Theory and Application. 1st ed. Waltham, Massachusetts: Focal Press.