Module Descriptors
DIGITAL PIPELINE 2 II
FVFX50530
Key Facts
School of Digital, Technologies and Arts
Level 5
15 credits
Contact
Leader:
Email:
Hours of Study
Scheduled Learning and Teaching Activities: 48
Independent Study Hours: 112
Total Learning Hours: 160
Assessment
  • Coursework weighted at 100%
Module Details
MODULE LEARNING OUTCOMES
On successful completion of this module, you should be able to:

1. Employ recognized key techniques to create credible 3D digital models that exhibit qualities in modeling, texturing, lighting, camera work and rendering culminating in their integration within a #D composited environment. Communication 2. Reflect upon 3D modeling concepts and compositing techniques using particular key examples of digital media benchmark challenges appropriate for either film or showreel pieces to further develop the skills required blend computer modeled 3D assets, video backplated and post production effects. 3. Demonstrate competent knowledge and understanding through the output of informed and inspired 3D content which addresses the specified brief and complies to modeled assets, post production integration and opportunities afforded through such. 4. Employ recognized key techniques to create credible composited material that exhibit qualities in composition technical aptitude, aesthetics and production constraints based upon extensive self-development, application and completion of designated task.

MQF Learning Outcome Area MQF1 - Innovation, Knowledge and critical thinking skills MQF2 - Practical skills MQF3 - Social skills & responsibilities MQF4 - Values, attitudes, professionalism and ethics MQF5 - Communications, leadership and team skills MQF6 - Problem solving & scientific skills MQF7 - Research, Information management and lifelong learning skills MQF8 - Managerial & entrepreneurial skills
MODULE LEARNING STRATEGIES
The module comprises lectures and tutorials and involves working on individual portfolio in the assignment.
MODULE INDICATIVE CONTENT
Compositing and post-production using NUKE / NUKE X You will be introduced to post-production techniques utilised to enhance digitally derived assets and their integration with still, moving image and post-production 'effects' You will be asked to understand and apply the fundamentals of composited techniques to include: Software interface, navigation, modes Asset Management (importing media) Media formats (input and output) Media Resolution and Quality Working with Layers Working with Timelines Working with Audio Working with Masks, Alphas and Keys Rendering Media for output / dissemination

The re-interpretation of lab based tutorials and their effective use in realizing the assignment topic will be important, as we deliberately do not cover exactly same materials as the assignment.
MODULE ADDITIONAL ASSESSMENT DETAILS
Coursework includes a number of negotiated and aggregated components weighted accordingly encompassing [Learning Outcomes 1-4]

Component A - Compositing and post-production using NUKE / NUKE X / Approx. 140 hours effort The integration of the aforementioned entity into the preferred compositing application, allowing further post production work to be completed / implemented. Composited assets to be integrated within a fully tracked series of clips to be shot using Faculty / Media Centre resources, to ensure highest quality, making full use of rendered passes and 3D capability of NUKE / NUKE X. Completed piece should also integrate an audio track (copyright free), against which elements can be timed / synchronised. Clip to be 30 seconds EXACTLY in length at HD1080 resolution using H.264 codec. Finished clip to be uploaded in OneDrive. Weighted to be equal to Maya / 3D work

Component B - PowerPoint report on processes tackled during Component A and Approx. 20 hours effort Project specific presentation to be presented in the form of a 40-50 (maximum) slide PowerPoint report, complemented by a fully rendered clip, submitted to the preferred video broadcast website. Presentation to provide an overview of processes employed, challenges faced, reflection upon outcomes / methods applied and reference to any external training media employed / utilised.

Only final meshes, NUKE files and PowerPoint need to be submitted (as per instructions on Blackboard VLE) - Incremental saves, research materials, inspirational materials must be archived and retained by student in the event of any assessment queries.
MODULE TEXTS
Livny, B., 2007, Mental Ray for Maya, 3ds Max and XSI: A 3D Artist's Guide to Rendering, John Wiley

Lanier, L., 2006, Advanced Maya Texturing and Lighting, Wiley, ISBN: 047179404X

Lanier, L., 2012, Digital Compositing with Nuke, Taylor and Francis Ltd, ISBN10: 0240820355

Birn, J. (2006) Digital Lighting and Rendering, Publisher: New Riders, Language: English, ISBN:156205-954-8

Block, C. (2007) The HDRI Handbook: High Dynamic Range Imaging for Photographers and CG Artists, Rocky Nook, ISBN-10: 1933952059