MODULE LEARNING OUTCOMES
On successful completion of this module, you should be able to: 1. Effectively communicate ideas and goals in team working and networking situations. (MQF3, MQF4, MQF5) 2. Document a personal contribution to a group project. (MQF1) 3. Develop skills and understanding of enterprise, entrepreneurism and employability. (MQF1)
MQF Learning Outcome Area MQF1 - Knowledge MQF2 - Practical skills MQF3 - Social skills & responsibilities MQF4 - Values, attitudes and professionalism MQF5 - Communications, leadership and team skills MQF6 - Problem solving skills and scientific skills MQF7 - Information management and lifelong learning skills MQF8 - Managerial and entrepreneurial skills
MODULE LEARNING STRATEGIES
Students will attend and work for the business for an additional 8 hours per week as their student centre independent learning. Specialist guest lectures will also be provided on managing businesses in the media world.
MODULE INDICATIVE CONTENT
This module requires students to work together as a business in order to produce a larger VFX or CG piece of work. Students will be expected to develop team working abilities; develop their knowledge of the structure of the CG and VFX industries; engage with industry via competitions and give useful critique on the work of other students.
MODULE ADDITIONAL ASSESSMENT DETAILS
A COURSEWORK weighted at 100%.consisting of: Continuous Assessment: ¿ 50% Team presentations (LO 1 and LO 2) 1. Visual Effects Sheet (10%) 2. WIPs Presentation - Group (15%) 3. Final Video (25%) Final Assessment: ¿ 50% Log book showing development work, analysis and reflection on the completed work, demonstrating an individual’s contribution to the group project. (LO 2 & LO 3) 1. Logbook (30%) 2. WIP Presentation - Individual (15%) 3. Final Video (5%)
MODULE TEXTS
D'Souza, S., 2007. Brilliant Networking: What the Best Networkers Know, Say and Do 1st ed., Prentice Hall. ISBN: 0273714848
Finance, C. & Zwerman, S., 2009. The Visual Effects Producer: Understanding the Art and Business of VFX, Focal Press. ISBN: 0240812638
James, J., 2009. Fix It In Post: Solutions for Postproduction Problems illustrated ed., Focal Press. ISBN: 0240811240
Maschwitz, S., 2006. The DV Rebel¿s Guide: An All-digital Approach to Making Killer Action Movies on the Cheap 1st ed., Peachpit Press. ISBN: 0321413644
Okun, J.A. & Zwerman, S. eds., 2010. The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures 1st ed., Focal Press. ISBN: 0240812425
Rickman, C.D. & Roddick, D.A., 2005. The Small Business Start-up Workbook: A Step-by-step Guide to Starting the Business You¿ve Dreamed of, How To Books. ISBN: 1845280385
Tassel, J.V. & Poe-Howfield, L., 2010. Managing Electronic Media: Making, Marketing, and Moving Digital Content, Focal Press. ISBN: 0240810201