Module Descriptors
VISUAL EFFECTS SKILLS - SCENES, DYNAMICS AND SIMULATION
FVFX50542
Key Facts
Digital, Technology, Innovation and Business
Level 5
40 credits
Contact
Leader: Benjamin Beard
Hours of Study
Scheduled Learning and Teaching Activities: 117
Independent Study Hours: 283
Total Learning Hours: 400
Pattern of Delivery
  • Occurrence A, Stoke Campus, UG Semester 2
Sites
  • Stoke Campus
Assessment
  • ACTION PLAN - 1000 WORDS weighted at 10%
  • VFX ASSET PORTFOLIO - 4 MINUTES weighted at 50%
  • BTS COMMENTARY VIDEO - 8 MIUNTES weighted at 40%
Module Details
Indicative Content
In this module you will explore a significant set of visual effects skills that are essential for a range of roles in the industry. The processes of 3D model and scene creation, dynamic simulation and real-time asset and scene creation will be investigated.
The 3D modelling aspects of this module will include a focus on the creation of scenes and environments for both high end CGI and real-time. The most successful content rely heavily upon convincing set to contextualise both characters and plots. Most are based upon recognised architectural principles and proven (or perceived) manufacturing capability.
You need to communicate these ideas and demonstrate a clear understanding of the role of 'environments' in either film / game scenarios and the relationship that form, texture, colour and lighting play in the communication / depiction of such.
Alongside the creation of environments the complex areas of dynamics and simulation will be investigated. Fluid and particle dynamics, cloth and crowd simulations and procedural effects will bring life to the CGI assets and scenes.
Finally the process of environment and asset creation will be investigated in the context of real-time rendering. Scene optimisation and efficiency will be a main focus.
This module will encourage you to acknowledge and challenge conventional thinking, the culmination being exciting, original, yet convincing environments and simulations which assist in the delivery of storyline, audience or participant involvement.
Additional Assessment Details
1. Action plan 10% assessing learning outcome 4. The action plan should analyse the outcomes of previous practical work and the learning journey through the prior modules and external experience. It should define a set of actions and outcomes to apply throughout this module to address further study and lifelong learning goals.
2. VFX asset portfolio 50% assessing learning outcomes 2 and 3. The VFX asset portfolio should comprise a set of digital assets and scenes that demonstrate a required skillset and range of techniques. The portfolio should also include a negotiated asset or scene that demonstrates the individuals desired skillset. Demo renders and final scene content must be submitted.
3. BTS commentary video 40% assessing learning outcome 1. The BTS commentary video should comprise a series of screen captures, timelapses and illustrative materials showing the inspiration and development of the students individual negotiated asset. It should include inspiration and research on technique alongside clear demonstrations of the applied techniques for the finished work.
Learning Strategies
This module will be delivered using a range of techniques as appropriate to the content. This will include mixed mode delivery integrating lecture, discussion and practical tasks. There will be a particular emphasis on project based learning where you will develop your skills through problem solving tasks and challenges. Workshops will deliver key elements in the development and application of visual effects skills which will be followed up with short turnaround in class tasks with peer and expert discussion and feedback.
Learning Outcomes
1. On completion of this module, you will be able to demonstrate a developing knowledge and understanding of a range of visual effects techniques.
Knowledge and Understanding

2. On completion of this module, you will be able to reproduce a range of shots, sequences and techniques around a defined selection of visual effects techniques.
Learning

3. On completion of this module, you will be able to adapt and enhance the visual effects techniques and apply them to a range of negotiated shots and sequences.
Application

4. On completion of this module, you will be able to evaluate the quality and outcomes of personal work and define an independent action plan for development.
Reflection
Resources
GDD specialist teaching space
Blackboard VLE
Lynda.com
Media stores filmmaking resource
Greenscreen space
Virtual Production Studio
Visual Effects Software
• Maya
• Houdini
• PFTrack
• Reality Capture
• Nuke
• Adobe Suite
• PTGui
• Unreal
Texts
Lanier, L., 2017. Advanced visual effects compositing: Techniques for working with problematic footage. 1st edition. New York: Routledge.
Lanier, L., 2014. Creating visual effects in Maya fire, water, debris, and destruction. New York: Focal Press. McClean, S., 2006. Digital storytelling: The narrative power of visual effects in film. Cambridge, MA: MIT Press.
Sawicki, M., & Moody, J., 2020. Filming the fantastic with virtual technology: Filmmaking on the digital backlot. Abingdon, Oxon; Routledge.
Wright, S., 2017. Digital Compositing for Film and Video: Production Workflows and Techniques. 4th edn. Milton: Routledge.
Web Descriptor
In this module you will delve further into visual effects techniques, building your 3D modelling skills and using them to create complex environments. To bring these to life you will use simulations to create weather effects, crowds, particle simulations for fire and smoke and dynamics for animation and much more.