Module Indicative Content
This module is designed to give students intermediate/advanced understanding of lighting principle and practise in a cg environment
- Raytracing
- High Dynamic Range Imaging (HDRI)
- Image Based Lighting
- Reflections/Refractions
- Sub-surface Scattering
- Global Illumination
- Shadows
- Caustics
- Final Gather
- Match Lighting
- Lens Effects
- Post Production
Module Additional Assessment Details
100% Coursework
Written assignment, 1000 words 30% which will assess Learning Outcome 1
Practical piece of work 70% which will assess Learning Outcomes 2, 3 and 4
Module Learning Strategies
3 hours per week (1 hour lecture plus 2 hours laboratory)
1(1:n) 2(1:20)
Module Resources
- Maya or relevant modelling software
- Data Projection Resources
Module Special Admissions Requirements
Prior study of CE00079-1 Introduction to 3D Applications or equivalent.
Module Texts
Maya
Lanier L (2006) Advanced Maya Texturing and Lighting, Wiley, ISBN: 047179404X
Oren Parker W (2009), Scene Design and Stage Lighting: Mass: Wadsworth Cengage Learning, ISBN: 0495567043
Digital Lighting and Rendering, Author: Jeremy Birn, Publisher: New Riders, Language: English, ISBN: 1-56205-954-8, Date: 2006
Essential CG lighting techniques with 3ds max, Author: Darren Brooker, Publisher: Focal Press, Language: English, ISBN: 0-240-52022-X, Date: 2000