Module Descriptors
DIGITAL FILM AND 3D TECHNOLOGY
FVFX60110
Key Facts
Faculty of Arts and Creative Technologies
Level 6
30 credits
Contact
Leader: Daniel Mccarthy
Hours of Study
Scheduled Learning and Teaching Activities: 72
Independent Study Hours: 228
Total Learning Hours: 300
Assessment
  • PORTFOLIO weighted at 100%
Module Details
Module Resources
Appropriate software within the Faculty Laboratories
Module Learning Strategies
3 Hours per week interactive lecture/laboratory (1:20) 3
Module Indicative Content
Complex rigid body simulations that require scripting for specific functions.
Controlling particle effects to simulate natural phenomena such as smoke.
Studying some of the techniques required when shooting on location for later integration of computer generated effects.
Using motion tracking software to take motion data from a real camera and apply it to a camera in the 3D CG environment.
Developing complex MEL scripts for controlling effects and looking at the Maya Application Program Interface (API) and discussing the benefits of using both.
Module Additional Assessment Details
100% Portfolio comprised of
40% Logbook with four progress review points during the semester, equivalent to 4000 words assessing Learning Outcome 3
60% Practical - Corresponding to the four review points; involving the creation of a composite video showing moving video with composited 3D imagery
assessing Learning Outcomes 1 and 2.
Module Special Admissions Requirements
CE00078-2 3D Graphics Technology for Film or equivalent.
Module Texts
Complete Maya Programming: An Extensive Guide to MEL and C++ API , Morgan Kaufmann (2002) ISBN: 1558608354
MEL Scripting for Maya Animators Morgan Kaufmann, (2003) ISBN: 1558608419
Special Effects: The History and Techniques, Watson-Guptill Publications, (2001) ISBN: 0823077330