Module Descriptors
LIGHTING TECHNIQUES
FVFX60111
Key Facts
Faculty of Arts and Creative Technologies
Level 6
15 credits
Contact
Leader: Paul Lucking
Hours of Study
Scheduled Learning and Teaching Activities: 36
Independent Study Hours: 114
Total Learning Hours: 150
Assessment
  • PRACTICAL NOT IN EXAMINATION CONDITIONS weighted at 70%
  • ASSIGNMENT weighted at 30%
Module Details
Module Resources
- 3D Studio Max
- Data Projection Resources
Module Learning Strategies
3 hours per week (1 hour lecture plus 2 hours laboratory)
1(1:n) 2(1:20)
Module Indicative Content
This module is designed to give students intermediate/advanced understanding of lighting principle and practise in a cg environment

- Raytracing
- High Dynamic Range Imaging (HDRI)
- Image Based Lighting
- Reflections/Refractions
- Sub-surface Scattering
- Global Illumination
- Shadows
- Caustics
- Final Gather
- Match Lighting
- Lens Effects
- Post Production
Module Additional Assessment Details
100% Coursework
Written assignment, 1000 words 30% which will assess Learning Outcome 1
Practical piece of work 70% which will assess Learning Outcomes 2, 3 and 4
Module Special Admissions Requirements
Prior study of CE00079-1 Introduction to 3D Applications or equivalent.
Module Texts
3D studio max

Digital Lighting and Rendering
- Author: Jeremy Birn,
- Publisher: New Riders
- Language: English
- ISBN: 1-56205-954-8
- Date: 2006

Essential CG lighting techniques with 3ds max
- Author: Darren Brooker
- Publisher: Focal Press
- Language: English
- ISBN: 0-240-52022-X
- Date: 2000