Indicative Content
This module requires students to engage with a large team based project which will be developed over two semesters. The team will devise, plan, pitch and then execute a body of project work and conduct relevant academic and practical research. There will be supervised sessions to allow consultation with staff and to organise planning and execution of particular tasks.
The project will require planning and goal setting on behalf of each student along with research and development work if required to undertake more difficult parts of the work.
Additionally students will engage with the development of their own portfolio website, CV and showreel and spend some time outlining networking or other career building opportunities.
Students will cover:
Project Management
Team structure and communication
Ideas generation and selection
Art Direction
Pre-production, production and post production technique
Self-promotion
Resources
Autodesk Maya, Adobe Suite, Nuke, Quixel Suite, ZBrush, Substance Suite
PFTrack
Suitable camera and lighting equipment
Texts
D'Souza, S., 2007. Brilliant Networking: What the Best Networkers Know, Say and Do 1st ed., Prentice Hall.
Finance, C. & Zwerman, S., 2009. The Visual Effects Producer: Understanding the Art and Business of VFX, Focal Press.
James, J., 2009. Fix It In Post: Solutions for Postproduction Problems illustrated ed., Focal Press.
Okun, J.A. & Zwerman, S. eds., 2010. The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures 1st ed., Focal Press.
Tassel, J.V. & Poe-Howfield, L., 2010. Managing Electronic Media: Making, Marketing, and Moving Digital Content, Focal Press.
Special Admissions Requirements
Prior study of FVFX50158 Junior VFX Project or equivalent.
Additional Assessment Details
A coursework weighted at 75%
A practical based on the completion of a group project (LO 1 and 4)
A coursework weighted at 25%
A logbook showing development work, analysis and reflection on the completed practical (LO 1,3,5)
Learning Strategies
3 hours per week laboratory mixing demonstrations, lectures, tutorials and supervised group work
LEARNING OUTCOMES
1. IDENTIFY AND SOLVE COMPLEX VISUAL EFFECTS RELATED PROBLEMS.
Problem Solving
2. NEGOTIATE AND COMMUNICATE THE REQUIREMENTS OF A VISUAL EFFECTS PROJECT.
Communication
Reflection
3. INVESTIGATE AND ANALYSE A SUITABLE PIPELINE TO ALLOW SIMULTANEOUS DEVELOPMENT WORK ON A PROJECT.
Analysis
Enquiry
Learning
4. CREATE AN ADVANCED VISUAL EFFECTS PROJECT.
Application
5. DEVELOP A GREATER APPRECIATION OF THE IMPORTANCE OF PERSONAL DEVELOPMENT PLANNING AND HOW THIS RELATES TO EMPLOYABILITY IN THE VFX AND CG INDUSTRY
Knowledge & Understanding
Web Descriptor
You will work in a team to produce a group project that allows you to learn new skills and consolidate exisiting ones. Being able to work effectively in a group is a key part of becoming industry ready.